Conveyor Belts should require energy to function
Moderator: ickputzdirwech
Conveyor Belts should require energy to function
"Hold on, this shouldn't be that easy..." is what I go through in my mind everytime I start a new game. From coal-burning drills to suddenly being able to build indefinitely long automatically moving belts without any power source breaks suspension of disbelief. I hereby suggest that belts shouldn't work unless hooked to electric power network. (Making them move without electricity could be interesting too... well, that would probably require a small steam or combustion engine.) I don't mean to greatly increase resources needed during the game or make everything even more crowded; just require an active power pole next to a conveyor belt to allow it to work. Then the beginning of the game is less jumpy (maybe a bit more challenging in some cases), but later on it wouldn't be an issue at all what with huge belt networks being close to poles pretty much unintentionally.
Re: Conveyor Belts should require energy to function
This is too big a hit to early game belts. But it would be a neat obstacle to get the higher speed belts going.
Re: Conveyor Belts should require energy to function
Hehe... viewtopic.php?f=6&t=21921 Poll: Should belts use energy (and Offshore Pumps etc...)
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
Re: Conveyor Belts should require energy to function
I actually looked through the whole subforum of denied ideas and didn't anything about this (so I did my research!). Thanks.ssilk wrote:Hehe... viewtopic.php?f=6&t=21921 Poll: Should belts use energy (and Offshore Pumps etc...)
Re: Conveyor Belts should require energy to function
Not really if the minimum requirement would be one single pole next to one belt.bobucles wrote:This is too big a hit to early game belts. But it would be a neat obstacle to get the higher speed belts going.