Some train GUI suggestions

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Lejving
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Some train GUI suggestions

Post by Lejving »

I enjoy trains and 0.13 gave me a lof of fun things to work with but the gui could use another update in my opinion. Here's my suggestions:

When in the circuit condition menu, just some buttons to easy set a number without having to type it or slide. The last 5 buttons could be user set, so if you have to set up for example 4 trains that needs to wait for 254 iron plates in circuit network, you set one of them to 254 and you have a quick access button for the other ones.
Image


When you open train menu (which I love btw) when you've gone into the train you wanted to change, a back option should exist. Either by E or some of the suggestions in the pic, or if any one of you can come up with something better! Now you have to open train menu --> pick a train --> change something --> close everything --> reopen train menu.
Image

Picture kinda speaks for itself.
Image

Here's a common one I personally come across. Currently now you have to deselect, deconstruct stone, forget where you wanted the track because you used the stone as a reference, go cry in a corner :(
Image
Now I don't have to cry!


Thanks please expand on the suggestions if you like it :)

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ssilk
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Re: Some train GUI suggestions

Post by ssilk »

:o :)
Cool suggestion: Eatable MOUSE-pointers.
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Lejving
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Re: Some train GUI suggestions

Post by Lejving »

ssilk wrote: :o :)
I like this reaction :)

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bobingabout
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Re: Some train GUI suggestions

Post by bobingabout »

Personally, I miss being able to place curved rails the old way.
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daniel34
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Re: Some train GUI suggestions

Post by daniel34 »

bobingabout wrote:Personally, I miss being able to place curved rails the old way.
https://mods.factorio.com/mods/daniel34/CurvedRail
See also the discussion here: viewtopic.php?f=6&t=29090
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Lejving
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Re: Some train GUI suggestions

Post by Lejving »

bobingabout wrote:Personally, I miss being able to place curved rails the old way.
Doesn't matter to me, maybe even slightly prefer the current one. Anyways, that's for a separate topic.

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