Could you possibly include a language option to not display unlocalized names on game objects? The use of item/recipe generators in mods increases the difficulty of building mod mods.
I have tried adding a locale to both core and base folders with various tags removed, but there seems to be a fallback to english (+1 forethought , -1 for my implementation ) Perhaps add a "fallback" boolean in the core/locale/xx/info.json to skip that?
Thank you
Unlocalized Locale
Moderator: ickputzdirwech
Re: Unlocalized Locale
What would it display if there is no localised name?
Re: Unlocalized Locale
entity-name.assembling-machine-2Klonan wrote:What would it display if there is no localised name?
Former moderator.
Re: Unlocalized Locale
Probably just assembling-machine-2, like any mod without a locale file. This is how the game refers to the objects, and how they would be referenced when modding.