If you play with map_gen_settings and either move the default {0,0} or add additional ones. You get some very odd behavior.
Here is an example attached.
You get an abnormally high number of starting resource patches...
I would file this as a bug, but I suspect it's kind of working as intended as a by product of the current map generation process...
Thoughts?
[MAP GEN] Make non 0,0 starting_points more like normal starting spawn. (Not a bug?)
Moderator: ickputzdirwech
[MAP GEN] Make non 0,0 starting_points more like normal starting spawn. (Not a bug?)
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- starting_point_example.png (38.31 KiB) Viewed 434 times