Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor

Post your ideas and suggestions how to improve the game.

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adam_bise
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Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor

Post by adam_bise »

Allow shift dragging to draw a box instead of drawing directly when disabling and restoring blueprint items.

When editing out tiles in a non-square formation, it can be tedious.
Last edited by ssilk on Wed Nov 02, 2022 9:47 am, edited 1 time in total.
Reason: Changed title

cid0rz
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Re: Blueprint Editor Shift Drag Box

Post by cid0rz »

Hello, I was thinking to make the same suggestion, so you can include or exclude areas in blueprint editing rather than individual entities. Why is this suggestion not more popular?

ikarikeiji
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Re: Blueprint Editor Shift Drag Box

Post by ikarikeiji »

+1

I would also suggest making it so that if you drag a blueprint along the ground then it places copies in a straight line - and in a rectangular grid if you drag diagonally - instead of wherever. Prime example: placing long, wide areas of transport belt.

JasonC
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Selection rectangle in blueprint editor

Post by JasonC »

It would be amazing if there were some way to draw a rectangle in the blueprint editor to add/remove items from the blueprint in the entire rectangle at once.

Currently if there's a group of objects you want to add/remove, you have to click each one individually or "paint" them by dragging the mouse around (which is fine for larger entities but kind of rough for 1x1 things like belts and walls, especially when the blueprint is large and thus the objects are scaled to be small).
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.

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ssilk
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Re: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor

Post by ssilk »

merged with older thread

Look out also for a vast number of suggestions around other enhancements for the bp editor and/or a completely new blueprint editor:

In title: search.php?keywords=Blueprint+edit*&ter ... mit=Search

Overall: search.php?keywords=Blueprint+editor&fid%5B0%5D=6
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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Altainia
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Blueprint editing enhancements

Post by Altainia »

TL;DR
When editing a blueprint, it would be nice to be able to de-select components in a region, or re-add them in a region

What?
Presently, when editing a blueprint, you can de-select components by right-clicking on them. You can re-add them by left-clicking on their ghosts. You can de-select multiple components by right-click-dragging the cursor across the editor; any components your mouse wanders over will be de-selected. You can re-add them in a similar manner.

I am proposing a simple (sounding) additional tool to make editing blueprints easier in some scenarios. I propose making it so that SHIFT+right-click-drag creates a rectangular region such that any components in that rectangle are de-selected when the mouse button is released, and SHIFT+left-click-drag does the same thing except re-adds them.

Why?
There have been scenarios, notably when dealing with tiles, where being able to de-select an entire rectangle would have been FAR easier and less error-prone than waving my mouse across the screen to get every last tile in a certain area.

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Re: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor

Post by Koub »

[Koub] Merged into an older thread with the same suggestion.
Koub - Please consider English is not my native language.

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