Adjusting the Darkness of Night

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

TheSAguy
Smart Inserter
Smart Inserter
Posts: 1449
Joined: Mon Jan 13, 2014 6:17 pm
Contact:

Adjusting the Darkness of Night

Post by TheSAguy »

It looks like the Night Darkness is hard coded. Could you please change this so we could MOD how dark it gets. I'd like the night to be totally dark.
cube wrote: Darkness and night vision are completely hard coded in the game. The only thing you can do is disable night completely ('game.alwaysday=true'), build more lamps or increase the brightness on your monitor as micomico suggests.

THANKS!
spacesloth
Long Handed Inserter
Long Handed Inserter
Posts: 55
Joined: Tue Nov 25, 2014 11:41 pm
Contact:

Re: Adjusting the Darkness of Night

Post by spacesloth »

It would be nice to adjust it to be a touch brighter too for youtube.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Adjusting the Darkness of Night

Post by ssilk »

... Making the night nightier and the day dayier.

Btw, for videos I recommend to look into here
https://forums.factorio.com/wiki/inde ... f_the_game
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
TheSAguy
Smart Inserter
Smart Inserter
Posts: 1449
Joined: Mon Jan 13, 2014 6:17 pm
Contact:

Re: Adjusting the Darkness of Night

Post by TheSAguy »

Bump,

Please make Night Darkness a variable and not hard coded to a min of 0.3.

Thanks.
orzelek
Smart Inserter
Smart Inserter
Posts: 3923
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: Adjusting the Darkness of Night

Post by orzelek »

TheSAguy wrote:Bump,

Please make Night Darkness a variable and not hard coded to a min of 0.3.

Thanks.
I'd second this - game can get very black during night which means it's difficult to do anything then.
TheSAguy
Smart Inserter
Smart Inserter
Posts: 1449
Joined: Mon Jan 13, 2014 6:17 pm
Contact:

Re: Adjusting the Darkness of Night

Post by TheSAguy »

orzelek wrote:
TheSAguy wrote:Bump,

Please make Night Darkness a variable and not hard coded to a min of 0.3.

Thanks.
I'd second this - game can get very black during night which means it's difficult to do anything then.
Ha Ha, my reason is actually the exact opposite. I want it to be totally dark (black), since I feel lights are totally useless. I started on a mod to make bigger better lights, but until I can adjust the darkness to total black I don't feel it's worth much.

You need to be afraid of the dark on a strange alien planet!
orzelek
Smart Inserter
Smart Inserter
Posts: 3923
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: Adjusting the Darkness of Night

Post by orzelek »

TheSAguy wrote:
orzelek wrote:
TheSAguy wrote:Bump,

Please make Night Darkness a variable and not hard coded to a min of 0.3.

Thanks.
I'd second this - game can get very black during night which means it's difficult to do anything then.
Ha Ha, my reason is actually the exact opposite. I want it to be totally dark (black), since I feel lights are totally useless. I started on a mod to make bigger better lights, but until I can adjust the darkness to total black I don't feel it's worth much.

You need to be afraid of the dark on a strange alien planet!
I understand the climatic part of night - but depending on your monitor/light conditions game can become unreadable. Needing to adjust gamma by outside means is not fun :D
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Adjusting the Darkness of Night

Post by ssilk »

Indeed, gamma correctur is the keyword.

Myst 2 (? or 3?) had such controls: A picture with fine dark and light grey and controls that should be moved until you see all greys...
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Adjusting the Darkness of Night

Post by bobingabout »

I'd say go one further, and give us options for when it gets light/dark, and the abillity to also adjust at what brightness Solar panels start/stop working (so you can have them still working slightly when it's dark, or stop working with even the slightest drop in brightness, etc).
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Adjusting the Darkness of Night

Post by ssilk »

Please don't mix that. The suggestion is some game-setup/configuration option. Yours is a map configuration!
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
JamesTBG
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri Mar 11, 2016 12:20 pm
Contact:

Re: Adjusting the Darkness of Night

Post by JamesTBG »

So still nothing new to adjustable darkness?
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Adjusting the Darkness of Night

Post by ssilk »

You can read the changelogs? viewforum.php?f=3
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
User avatar
thereaverofdarkness
Filter Inserter
Filter Inserter
Posts: 558
Joined: Wed Jun 01, 2016 5:07 am
Contact:

Re: Adjusting the Darkness of Night

Post by thereaverofdarkness »

I, too, would like to reduce the light level at night, because I see better in the dark.
CrashKonijn
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon Apr 03, 2017 5:24 pm
Contact:

Re: Adjusting the Darkness of Night

Post by CrashKonijn »

I just registered here to also request this. I'm currently working on a timelapse mod and the biggest problem I face right now is that nighttime is barely seeable and changing the game to all time daylight changes the gameplay...

Being able to change the nighttime darkness would fix a lot of problems
JackBlack1024
Burner Inserter
Burner Inserter
Posts: 7
Joined: Mon Aug 06, 2018 2:40 am
Contact:

Re: Adjusting the Darkness of Night

Post by JackBlack1024 »

I barely bought the game and can't seem to change the brightness levels at night. Look, I don't want to change the gameplay for solar electrical production but I can't freakin' see at night!!! let me make some useful lamps that I can create some distance to see by or be able to turn the brightness up or SOMETHING! This is starting to become quite frustrating.
Zavian
Smart Inserter
Smart Inserter
Posts: 1648
Joined: Thu Mar 02, 2017 2:57 am
Contact:

Re: Adjusting the Darkness of Night

Post by Zavian »

JackBlack1024 wrote:I barely bought the game and can't seem to change the brightness levels at night. Look, I don't want to change the gameplay for solar electrical production but I can't freakin' see at night!!! let me make some useful lamps that I can create some distance to see by or be able to turn the brightness up or SOMETHING! This is starting to become quite frustrating.
How dark the night is seems to depend on your monitor and gamma settings. There are night vision goggle available (although you will need to play for a while before you can research and equip them). There are also mods that add larger light areas near the player (eg Afraid of the Dark).
Taurondir
Inserter
Inserter
Posts: 43
Joined: Tue Apr 05, 2016 9:34 am
Contact:

Re: Adjusting the Darkness of Night

Post by Taurondir »

I don't know if anyone is still reading this, but since 0.17 just came out, I needed to re-edit Shader files again for "my" vision issues.

Note that you have to launch game with --force-opengl to get the shader changes to work.

I have removed night by editing game.frag and removing the zoomed in radar "random noise" by editing zoom-to-world.frag

For always day, just replace everything in "void main()" inside file "game.frag" with

use_nightvision = _15.nv_intensity > 0.0;
vec2 uv = vUV;
vec4 color = texture(gameview, uv);
fragColor = color;

Its working fine for me on 0.17 atm.
boomdoom06
Burner Inserter
Burner Inserter
Posts: 6
Joined: Wed Feb 27, 2019 11:49 pm
Contact:

Re: Adjusting the Darkness of Night

Post by boomdoom06 »

spacesloth wrote: Tue Dec 09, 2014 7:11 pm It would be nice to adjust it to be a touch brighter too for youtube.
it is called afraid of the dark


AND Also All of You That Say Night Is Too Dark Can Take a big Night vision up your Power armor!
Post Reply

Return to “Ideas and Suggestions”