I managed to solve it by creating a lake.PiggyWhiskey wrote:Side Note:
Anyone know how to edit a world to remove void?
Code: Select all
/c
local waterTiles = {}
for y=2,2 do
for x=-5,5 do
table.insert(waterTiles, {name="water", position={game.local_player.position.x+x, game.local_player.position.y+y}})
end
game.local_player.surface.set_tiles(waterTiles)
end