Changing/checking tiles with the lua code

Post Reply
ficolas
Smart Inserter
Smart Inserter
Posts: 1068
Joined: Sun Feb 24, 2013 10:24 am
Contact:

Changing/checking tiles with the lua code

Post by ficolas »

It would be pretty usefull (for worldgen and other stuff) for you to be able to change tiles with the code, or check what is the tile in a specific position.
I have been thinking about this feature a lot of time, but im not sure if it is possible how tiles seem to work now.

drs9999
Filter Inserter
Filter Inserter
Posts: 831
Joined: Wed Mar 06, 2013 11:16 pm
Contact:

Re: Changing/checking tiles with the lua code

Post by drs9999 »

+1

User avatar
FreeER
Smart Inserter
Smart Inserter
Posts: 1266
Joined: Mon Feb 18, 2013 4:26 am
Contact:

Re: Changing/checking tiles with the lua code

Post by FreeER »

I'll add my +1 as well :D
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me :)
Or drop into #factorio on irc.esper.net

User avatar
Eastborn
Burner Inserter
Burner Inserter
Posts: 6
Joined: Thu Aug 01, 2013 3:49 am
Contact:

Re: Changing/checking tiles with the lua code

Post by Eastborn »

Yea, this option would certainly be nice!

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: Changing/checking tiles with the lua code

Post by slpwnd »

It is on our todo list. I suppose it will come in 0.7.x.

User avatar
zer0t3ch
Fast Inserter
Fast Inserter
Posts: 118
Joined: Fri Jul 26, 2013 6:06 am
Contact:

Re: Changing/checking tiles with the lua code

Post by zer0t3ch »

slpwnd wrote:It is on our todo list. I suppose it will come in 0.7.x.
^_^ I'm getting really hyped for v0.7!
"F**k thy hater"
-George Watsky

Feel free to contact me!
Skype: Zer0t3ch
Razer Comms: Zer0t3ch
Email: zer0t3ch@live.com

Image

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Changing/checking tiles with the lua code

Post by kovarex »

So ... this functionality has been delayed, but it is prepared for 0.9 already.

Copern
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Jan 21, 2014 7:56 pm
Contact:

Re: Changing/checking tiles with the lua code

Post by Copern »

kovarex wrote:So ... this functionality has been delayed, but it is prepared for 0.9 already.
Great to hear, thanks Kov!

Post Reply

Return to “Implemented mod requests”