For a mod I am working on, I want to be able to alter a player's crafting and mining speed. This is only possible to do via forces, meaning in multiplayer, it effects all players which is undesired behavior.
On that list, maximum_following_robots_count is another stat that should be bound to the player instead of the force.
Player/character Crafting/Mining speed
- Ranakastrasz
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Player/character Crafting/Mining speed
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
- bobingabout
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Re: Player/character Crafting/Mining speed
Since research is currently force bound, it makes sense that these things are all force bound.
If and when they implement a per-player research/skill tree system, this is when certain things, like max robots, mining speed etc can be moved to a specific player.
Other than that, the only thing you can really request at the moment is it be able to be bound to an armor module item, like run speed, or the personal roboport max robots tag. Have you considered asking for that?
If and when they implement a per-player research/skill tree system, this is when certain things, like max robots, mining speed etc can be moved to a specific player.
Other than that, the only thing you can really request at the moment is it be able to be bound to an armor module item, like run speed, or the personal roboport max robots tag. Have you considered asking for that?