Having this for LuaInventory (and maybe even LuaPlayer) too would be really great, right now inserting more than 1 at a time is a bit tedious unless i'm missing something?Returns Types/uint the count of items actually inserted
Code: Select all
local stack = {name=item.name, count=1}
local count = player.get_item_count(item.name)
local desired = requests[item.name] and requests[item.name] + item.count or item.count
local diff = count - desired
if diff > 0 then
local trash = player.get_inventory(defines.inventory.player_trash)
for j=1,diff do
if trash.can_insert(stack) then
player.remove_item(stack)
trash.insert(stack)
end
end
end
Code: Select all
local stack = {name=item.name, count=1}
local count = player.get_item_count(item.name)
local desired = requests[item.name] and requests[item.name] + item.count or item.count
local diff = count - desired
if diff > 0 then
local trash = player.get_inventory(defines.inventory.player_trash)
player.remove_item{name=item.name, count = trash.insert{name=item.name, count=diff}}
end