Equipment & Module Events

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DedlySpyder
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Equipment & Module Events

Post by DedlySpyder »

Can we get events to support both adding and removing of equipment and modules? At the moment, the only way I see to handle these is by checking every X ticks, but that is not even close to feasible with modules.

Rseding91
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Re: Equipment & Module Events

Post by Rseding91 »

Equipment events will be coming in 0.13. What's your use case for wanting module related events?
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Re: Equipment & Module Events

Post by DedlySpyder »

Rseding91 wrote:Equipment events will be coming in 0.13. What's your use case for wanting module related events?
An idea for my powered entities mod. If I could get an event to see the module placed and removed I could insert and remove an invisible power pole under the entities. The mod works as is, but I feel like it would be an improvement. (My main goal was the equipment events)

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