Equipment & Module Events
- DedlySpyder
- Filter Inserter
- Posts: 253
- Joined: Fri Jun 20, 2014 11:42 am
- Contact:
Equipment & Module Events
Can we get events to support both adding and removing of equipment and modules? At the moment, the only way I see to handle these is by checking every X ticks, but that is not even close to feasible with modules.
Re: Equipment & Module Events
Equipment events will be coming in 0.13. What's your use case for wanting module related events?
If you want to get ahold of me I'm almost always on Discord.
- DedlySpyder
- Filter Inserter
- Posts: 253
- Joined: Fri Jun 20, 2014 11:42 am
- Contact:
Re: Equipment & Module Events
An idea for my powered entities mod. If I could get an event to see the module placed and removed I could insert and remove an invisible power pole under the entities. The mod works as is, but I feel like it would be an improvement. (My main goal was the equipment events)Rseding91 wrote:Equipment events will be coming in 0.13. What's your use case for wanting module related events?