Separate signals to/from red and green wires

Suggestions that have been added to the game.

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Koub
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Re: Separate signals to/from red and green wires

Post by Koub »

[Koub] Implemented in 2.0
Koub - Please consider English is not my native language.
mrvn
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Re: Separate signals to/from red and green wires

Post by mrvn »

Koub wrote: Thu Nov 21, 2024 6:51 am [Koub] Implemented in 2.0
It's only partially implemented, only for combinators.

The use case on inserters to e.g. read hand content on green and set filter on red is not implemented for example. Something that's become even more pressing with Gleba.
IsaacOscar
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Re: Separate signals to/from red and green wires

Post by IsaacOscar »

You can use an arithmetic combinator to simply subtract the value of the filter signals.

Even for assembling machines with read contents + read ingredients, you could use a second empty machine to do read ingredients on.

Just saying that there are (inconvenient) workarounds...,

But we should just have little R and G checkboxes next to all the signal options (or at least the ones that don't let you choose the actual signal, e.g. the enabled setting or read working on an assembler)
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Re: Separate signals to/from red and green wires

Post by IsaacOscar »

Also see viewtopic.php?f=6&t=113678 and viewtopic.php?f=6&t=121982 for similar suggestions
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