Belt placing(picking up) robots

Suggestions that have been added to the game.

Moderator: ickputzdirwech

andzoak
Long Handed Inserter
Long Handed Inserter
Posts: 76
Joined: Thu Mar 07, 2013 8:19 pm
Contact:

Belt placing(picking up) robots

Post by andzoak »

I think that is need for robots, wchich allow automatization of placing/picking up or upgreading transport belts.

If we have a lot of belts to place or remove we need big amount of time to do it. So let's do something what do it for us and save our time! ;)
DragonPox90210
Inserter
Inserter
Posts: 35
Joined: Mon Feb 18, 2013 2:15 am
Contact:

Re: Belt placing(picking up) robots

Post by DragonPox90210 »

how would one tell it which way to go? when would it know when you want to turn?
User avatar
FreeER
Smart Inserter
Smart Inserter
Posts: 1266
Joined: Mon Feb 18, 2013 4:26 am
Contact:

Re: Belt placing(picking up) robots

Post by FreeER »

speaking as if I was going to make on mod that does this: using lua it wouldn't be too difficult, just check around it for belts and then have it 'mine' them then replace them with the new belt (simultaneously decreasing either an internal inventory or one that the player placed). Not sure if there is a move function to make it look proper however. The difficulty would actually be having it find ALL of the belts that have been placed without running a 50000, 50000 find entities and storing that to a table... Also to expand on this if you wanted to have a single robot that could replace ANY item with another you'd need a gui of some sort.

Also if you want it to lay out belt 'tracks' for you that would again require some sort of gui or it would just do a set number in a preprogrammed pattern (probably x belts north of your current position) not the most useful.

I'm hoping these limitation will change in the next update :)

As for the devs adding it to the game, idk lol
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me :)
Or drop into #factorio on irc.esper.net
Dakkanor
Fast Inserter
Fast Inserter
Posts: 243
Joined: Wed Feb 27, 2013 6:18 am
Contact:

Re: Belt placing(picking up) robots

Post by Dakkanor »

FreeER wrote:Also if you want it to lay out belt 'tracks' for you that would again require some sort of gui or it would just do a set number in a preprogrammed pattern (probably x belts north of your current position) not the most useful.
what about placing one track/belt then placing that robot, filling it with coal and however many belts you want it to place, and it just follows the belt or track that it was placed on(or just moves forward like a train.....
Xisuma
Inserter
Inserter
Posts: 29
Joined: Fri Mar 01, 2013 1:33 pm
Contact:

Re: Belt placing(picking up) robots

Post by Xisuma »

Isn't this already in the game? there called logistics robots
User avatar
rk84
Filter Inserter
Filter Inserter
Posts: 556
Joined: Wed Feb 13, 2013 9:15 am
Contact:

Re: Belt placing(picking up) robots

Post by rk84 »

Dakkanor wrote:
FreeER wrote:Also if you want it to lay out belt 'tracks' for you that would again require some sort of gui or it would just do a set number in a preprogrammed pattern (probably x belts north of your current position) not the most useful.
what about placing one track/belt then placing that robot, filling it with coal and however many belts you want it to place, and it just follows the belt or track that it was placed on(or just moves forward like a train.....
Yes you could do robot that follows belt track. One problem is there is no way to find out belt's orientation, but you could set belts orientation same as robot's moving direction (could be also use to turn belts around). Another problem is how to handle intersections. Naturally you would pick the one that exits, but again can't see orientation. getorientation() mayby in next update?
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Mysteria9
Fast Inserter
Fast Inserter
Posts: 122
Joined: Sat Feb 16, 2013 9:05 am
Contact:

Re: Belt placing(picking up) robots

Post by Mysteria9 »

I think they would be quite useless. There's not much effort in holding right click and running. ;)
User avatar
FreeER
Smart Inserter
Smart Inserter
Posts: 1266
Joined: Mon Feb 18, 2013 4:26 am
Contact:

Re: Belt placing(picking up) robots

Post by FreeER »

True I was thinking more along the lines of having a massive factory and wanting to replace all of your old belts with the new ones you just unlocked or (in the case of mods) all of your furnaces with iron furnaces or something. Not as something designed to lay down belts (I mentioned it because it was in the original post). It would be a convience/luxury simply to not have to use up 30 minutes replacing all of your old belts (if you didn't get them early).
rk84 wrote:One problem is there is no way to find out belt's orientation
I always forget about that :)
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me :)
Or drop into #factorio on irc.esper.net
andzoak
Long Handed Inserter
Long Handed Inserter
Posts: 76
Joined: Thu Mar 07, 2013 8:19 pm
Contact:

Re: Belt placing(picking up) robots

Post by andzoak »

I think that to find the path to fill by belts can be used algorithm which is used to find way for creepers. First clicked point can be used as point of input and last point as point of output, or something like that.

Other way is to place robot on the begginnig of belts and direction of belts is the same as direction of robot moves. This require to place robot on the begginning.

The most important use for this robots is tu remove or upgrade of belts, because placing is quite simply.

This technology could be more advanced than technology of logistic robots, so logistic robots could bring fuel/belts to this robots.
User avatar
FreeER
Smart Inserter
Smart Inserter
Posts: 1266
Joined: Mon Feb 18, 2013 4:26 am
Contact:

Re: Belt placing(picking up) robots

Post by FreeER »

Not a bad idea however, I don't believe that there is a way (currently) to pass coords to code by clicking though I may be wrong.
I can certaintly see the use :) Just don't think it could be done too well until the next update at the least (not like that's a long ways off or anything lol)
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me :)
Or drop into #factorio on irc.esper.net
User avatar
NotRexButCaesar
Smart Inserter
Smart Inserter
Posts: 1133
Joined: Sun Feb 16, 2020 12:47 am
Contact:

Re: Belt placing(picking up) robots

Post by NotRexButCaesar »

This has been implemented through construction robots and personal ports
—Crevez, chiens, si vous n'étes pas contents!
Post Reply

Return to “Implemented Suggestions”