Minefield
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- Long Handed Inserter
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Minefield
Not sure if anyone else has suggested this, I did a simple search nothing showed up.
Anywho..
I think it would be a neat and simple feature to implement if we could designate an area as a minefield.
And logistic bots would take land mines from provider/storage chests and fill the area, and replace them when they get destroyed.
Anywho..
I think it would be a neat and simple feature to implement if we could designate an area as a minefield.
And logistic bots would take land mines from provider/storage chests and fill the area, and replace them when they get destroyed.
Re: Minefield
This is nice idea, automation ftw
Re: Minefield
I would be afraid of losing my bots..
perhaps in connection to the "radar could be connected to circuit network" idea it might work safely
perhaps in connection to the "radar could be connected to circuit network" idea it might work safely
Re: Minefield
or run on a signal, i.e. after minefield is used the player can see if its still dangeous and then give a "reset fields" signal to the botsMF- wrote:I would be afraid of losing my bots..
perhaps in connection to the "radar could be connected to circuit network" idea it might work safely
Re: Minefield
You can easily do that with existing network mechanics by supplying the mines into the provider chest when the robots are supposed to run and removing afterwards.Dakkanor wrote: or run on a signal, i.e. after minefield is used the player can see if its still dangeous and then give a "reset fields" signal to the bots
Re: Minefield
I tried to make cluster mines that spawn more cluster mines on explosion, but mine explosion did not count as dead event. aawww
I get free minefield though, if I shoot them with my gun.
I get free minefield though, if I shoot them with my gun.
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Re: Minefield
I love the idea!
I'd be happy if a specific "mine layer bot" would do the work though.
I'd be happy if a specific "mine layer bot" would do the work though.
Re: Minefield
thats pretty cool, quick launch minefield.rk84 wrote:I tried to make cluster mines that spawn more cluster mines on explosion, but mine explosion did not count as dead event. aawww
I get free minefield though, if I shoot them with my gun.
what about a special mine that spawns several mines around it on placement?
Re: Minefield
Yea that will make more sense then shootable minesDakkanor wrote:thats pretty cool, quick launch minefield.
what about a special mine that spawns several mines around it on placement?
I got another idea too. One mine usually kills one creeper, but I could make bait to draw more creepers around before spawning mines. Bait could be moving unit (suicide unit) or unmoving trap (fake turret).
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Re: Minefield
scarecrow decoy?rk84 wrote:Yea that will make more sense then shootable minesDakkanor wrote:thats pretty cool, quick launch minefield.
what about a special mine that spawns several mines around it on placement?
I got another idea too. One mine usually kills one creeper, but I could make bait to draw more creepers around before spawning mines. Bait could be moving unit (suicide unit) or unmoving trap (fake turret).
i'd also like some kind of time delayed mine which would be able to catch more creepers at once...
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Re: Minefield
Well.. mines are pretty cheap I think the 1x1 ratio is alright. My main defense would always be the turrets. Mines are more for thinning the hoard.
Re: Minefield
I love mines, they're easy to craft, and really useful but there's only two cons for me : they stack only by 16 and when there is a lot of creepers, they're not efficient enough to blow a lot of them.
The idea of a minefield is great, putting a lot of mine in one shot is good !
But, my whish is here, do you think we can have reusable mine? Or small turrets, undetectable by creepers. My idea is driven by the widow mine from Starcraft 2. For those who doesn't know, it's a mine (Oo) which launch rockets, but when it's burried it's undetectable.
The idea of a minefield is great, putting a lot of mine in one shot is good !
But, my whish is here, do you think we can have reusable mine? Or small turrets, undetectable by creepers. My idea is driven by the widow mine from Starcraft 2. For those who doesn't know, it's a mine (Oo) which launch rockets, but when it's burried it's undetectable.
Re: Minefield
Oh, mines are cheap? I though they use flamethrower ammo (and thus a quantity of steel)armagone wrote:I love mines, they're easy to craft, and really useful but there's only two cons for me : they stack only by 16 and when there is a lot of creepers, they're not efficient enough to blow a lot of them.
The idea of a minefield is great, putting a lot of mine in one shot is good !
But, my whish is here, do you think we can have reusable mine? Or small turrets, undetectable by creepers. My idea is driven by the widow mine from Starcraft 2. For those who doesn't know, it's a mine (Oo) which launch rockets, but when it's burried it's undetectable.
But perhaps I missed some little "100x" in the recipe name...
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- Long Handed Inserter
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Re: Minefield
They produce more then 1 at a time.MF- wrote:Oh, mines are cheap? I though they use flamethrower ammo (and thus a quantity of steel)armagone wrote:I love mines, they're easy to craft, and really useful but there's only two cons for me : they stack only by 16 and when there is a lot of creepers, they're not efficient enough to blow a lot of them.
The idea of a minefield is great, putting a lot of mine in one shot is good !
But, my whish is here, do you think we can have reusable mine? Or small turrets, undetectable by creepers. My idea is driven by the widow mine from Starcraft 2. For those who doesn't know, it's a mine (Oo) which launch rockets, but when it's burried it's undetectable.
But perhaps I missed some little "100x" in the recipe name...
They don't use much steel, 6 gets you 4 mines which is only 24 iron = 6 iron per mine.
A small amount in comparison to many of the other later products which use lots of intermediate products, e,g. blue belts.
Coal doesn't get much use compared to other resources so it's not a big loss putting a small amount into mines.
But then.. all these resources could seem little to me because I mine more then my factory uses and the rest gets stored, at the moment I have about 1.4mil coal, and iron ore each.
Re: Minefield
to be honest I have never once used the mines in an actual game...oh I've played with them in a couple custom scenarios but I've never considered them an effective weapon/deterrent to creepers for any extended amount of time. MAINLY because you'd have to replace them yourself, but also because mass producing ammo is easier and seems cheaper
I've been hoping that we'd get splash damage (AOE) and the mines would then be able to take out or severely injure small groups of creepers but...
I've been hoping that we'd get splash damage (AOE) and the mines would then be able to take out or severely injure small groups of creepers but...
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
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Feel free to pm me
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~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: Minefield
what about modding the mines to produce flamethrower bursts moving out in all directions??FreeER wrote:to be honest I have never once used the mines in an actual game...oh I've played with them in a couple custom scenarios but I've never considered them an effective weapon/deterrent to creepers for any extended amount of time. MAINLY because you'd have to replace them yourself, but also because mass producing ammo is easier and seems cheaper
I've been hoping that we'd get splash damage (AOE) and the mines would then be able to take out or severely injure small groups of creepers but...
its partially solve the AOE while looking cool!
AND if you had dummy mines and a trigger mine you could spread the dummy mines around so they get blown up by the trigger, making a HUGE FIREBALL!!!!!
Re: Minefield
Only issue there is you can only put mines so close together then or the flames would destroy the nearby mines, if only we had a way to know what destroyed an entity, then I could probably do something like if entity.destroyed.by == flamethrower then create mine mine.detonate() or create flames around destroyed mine, or something or other. note I don't think the detonate method exists right nowDakkanor wrote:what about modding the mines to produce flamethrower bursts moving out in all directions??
Would be awesome, but I don't think trigger mines could actually be created, unless it was something like onentitykilled == triggermine then create mines all around it...Dakkanor wrote:AND if you had dummy mines and a trigger mine you could spread the dummy mines around so they get blown up by the trigger, making a HUGE FIREBALL!!!!!
actually one of these might be possible Time for testing
edit:You know what, either I didn't experiment with these properly or they've been changed since I last looked...in 0.3.2 they have a damage_radius = 5, it's easy to bump this up and make them a bit more useful needs a better explosion graphic if they are going to have a larger range though...
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: Minefield
There will be some splash damage eventually. We are aware that the fight is really poor at the moment. First things firstFreeER wrote:I've been hoping that we'd get splash damage (AOE) and the mines would then be able to take out or severely injure small groups of creepers but...
Re: Minefield
Necromancy
Implemented in 0.8.6
Implemented in 0.8.6