Good morning
I am trying to add some new tilesets for the next pY mod... pYSE
My plan is to have similar effect to the "water wube" tile. Aka it uses the material background property to repeat the sprite every N tiles.
However I noticed that this prototype property breaks when going to higher resolutions than 8x8 (size of water wube tile). I tried to make a 32x32.
The game loads just fine but it seems to just use random textures from the altas. There is also a strange shearing effect on the sprite borders.
I tried with the builtin __base__/graphics/terrain/water-wube/concrete-dummy.png and also custom __pystellarexpeditiongraphics__/graphics/tile/space-platform/concrete-dummy.png
I have attached some resources to help debugging.
1. Image of the broken tiles
2. Code used to make this tile
3. HR and LR images for the intended texture
Thanks for looking at this
[1.1.88] tile.variants.material_background does not work at higher scales than 8x8
- micromario
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[1.1.88] tile.variants.material_background does not work at higher scales than 8x8
- Attachments
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- space-platform.png (1.48 MiB) Viewed 684 times
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- hr-space-platform.png (4.94 MiB) Viewed 684 times
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- space-platform.lua
- (4.01 KiB) Downloaded 37 times
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- broken stuff.png (770.66 KiB) Viewed 684 times
- micromario
- Long Handed Inserter
- Posts: 59
- Joined: Thu Apr 05, 2018 11:53 am
- Contact:
- micromario
- Long Handed Inserter
- Posts: 59
- Joined: Thu Apr 05, 2018 11:53 am
- Contact:
Re: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
Loggers
- Attachments
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- factorio-current.log
- (81.21 KiB) Downloaded 38 times
Re: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
Thanks for the report. The maximum size is 8; at best this can be enforced at load time. Runtime tiles do not support a variation size larger than 8 x 8. To change that would make all tiles use more RAM and more space in save files even if not used.
If you want to get ahold of me I'm almost always on Discord.
- micromario
- Long Handed Inserter
- Posts: 59
- Joined: Thu Apr 05, 2018 11:53 am
- Contact:
Re: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
Error on load would be great