1. Be at main menu
2. Join a Steam multiplayer game through the Steam overlay (I have not tested this with server browser)
3. While connecting (before map starts downloading), click on the version number in top-left corner of the game to view the Changelog GUI
4. Wait a couple of seconds
5. Game crashes
Tried this two times, both caused a crash. Attached log and dump.
Code: Select all
0.001 2024-10-31 13:31:41; Factorio 2.0.12 (build 79795, win64, steam, space-age)
0.001 Operating system: Windows 11 (build 26100)
0.000 Initializing Steam API.
0.002 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Config path: C:/Users/nya/AppData/Roaming/Factorio/config/config.ini
0.002 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/nya/AppData/Roaming/Factorio [112350/487665MB]
0.002 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
0.058 System info: [CPU: AMD Ryzen 5 3600 6-Core Processor, 12 cores, RAM: 9981/32681 MB, page: 17513/37545 MB, virtual: 4350/134217727 MB, extended virtual: 0 MB]
0.134 Memory info:
0.134 [0]: Kingston KF3600C17D4/8GX 8192 MB 3000 MHz 1.2 v
0.134 [1]: Kingston KHX3600C17D4/8GX 8192 MB 3000 MHz 1.2 v
0.134 [2]: Kingston KF3600C17D4/8GX 8192 MB 3000 MHz 1.2 v
0.134 [3]: Kingston KHX3600C17D4/8GX 8192 MB 3000 MHz 1.2 v
0.137 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: pl]
0.449 Video driver: windows
0.449 Available displays: 2
0.449 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
0.450 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x01, [1920,0], 1280x1024, 32bit, 60Hz}
0.538 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.904 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 32.0.15.6603
0.904 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.904 [Local Video Memory] Budget: 7299MB, CurrentUsage: 19MB, Reservation: 0/3777MB
0.904 [Non-Local Vid.Mem.] Budget: 15572MB, CurrentUsage: 1MB, Reservation: 0/7914MB
0.904 Tiled resources: Tier 2
0.904 Unified Memory Architecture: No
0.904 BGR 565 Supported: Yes
0.904 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.904 Graphics settings preset: very-high
0.904 Dedicated video memory size 8067 MB
0.959 Desktop composition is active.
0.959 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.959 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.999 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
1.146 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.146 Info ModManager.cpp:434: FeatureFlag freezing = true
1.146 Info ModManager.cpp:434: FeatureFlag quality = true
1.146 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.146 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.146 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.146 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.151 Loading mod core 0.0.0 (data.lua)
1.176 Loading mod base 2.0.12 (data.lua)
1.424 Loading mod elevated-rails 2.0.12 (data.lua)
1.457 Loading mod quality 2.0.12 (data.lua)
1.473 Loading mod space-age 2.0.12 (data.lua)
1.858 Loading mod base 2.0.12 (data-updates.lua)
1.870 Loading mod quality 2.0.12 (data-updates.lua)
1.896 Loading mod space-age 2.0.12 (data-updates.lua)
2.083 Checksum for core: 1043092351
2.083 Checksum of base: 3158838524
2.083 Checksum of elevated-rails: 4201662503
2.083 Checksum of quality: 4264147466
2.083 Checksum of space-age: 3246333523
2.439 Prototype list checksum: 124222065
2.491 Loading sounds...
2.921 Info PlayerData.cpp:68: Local player-data.json unavailable
2.921 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730313032
3.321 Initial atlas bitmap size is 16384
3.342 Created an atlas bitmap (size 16384x16384) [none]
3.366 Created an atlas bitmap (size 16384x16380) [none]
3.408 Created an atlas bitmap (size 16384x16384) [none]
3.410 Created an atlas bitmap (size 16384x15444) [none]
3.410 Created an atlas bitmap (size 16384x8392) [decal]
3.417 Created an atlas bitmap (size 16384x16384) [low-object]
3.417 Created an atlas bitmap (size 4096x1472) [low-object]
3.418 Created an atlas bitmap (size 16384x13440) [corpse-decay]
3.419 Created an atlas bitmap (size 16384x5596) [none]
3.419 Created an atlas bitmap (size 1676x79) [not-compressed]
3.420 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
3.431 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
3.432 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
3.432 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
3.433 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
3.433 Created an atlas bitmap (size 8192x2576) [mipmap]
3.433 Created an atlas bitmap (size 2048x1520) [mipmap]
3.434 Created an atlas bitmap (size 4096x3152) [mipmap]
3.434 Created an atlas bitmap (size 4096x3152) [mipmap]
3.434 Created an atlas bitmap (size 4096x3152) [mipmap]
3.435 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
3.437 Created an atlas bitmap (size 16384x6120) [alpha-mask]
3.469 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
3.475 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
3.476 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
3.476 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
3.477 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
3.477 Loading 3D bitmaps.
3.491 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
3.498 Parallel sprite loader initialized (threads: 11, bitmaps: 8227)
21.158 Sprites loaded
21.192 Generated mipmaps (4) for atlas [5] of size 16384x16384
21.204 Generated mipmaps (4) for atlas [6] of size 4096x1472
21.216 Generated mipmaps (3) for atlas [10] of size 8192x6096
21.238 Generated mipmaps (3) for atlas [11] of size 16384x16320
21.249 Generated mipmaps (3) for atlas [12] of size 16384x4832
21.261 Generated mipmaps (3) for atlas [13] of size 8192x3872
21.273 Generated mipmaps (3) for atlas [14] of size 4096x3104
21.316 Generated mipmaps (3) for atlas [15] of size 8192x2576
21.329 Generated mipmaps (3) for atlas [16] of size 2048x1520
21.341 Generated mipmaps (3) for atlas [17] of size 4096x3152
21.368 Generated mipmaps (3) for atlas [18] of size 4096x3152
21.380 Generated mipmaps (3) for atlas [19] of size 4096x3152
21.392 Generated mipmaps (5) for atlas [20] of size 8192x3792
21.405 Generated mipmaps (3) for atlas [25] of size 8192x2352
21.420 Custom mipmaps uploaded (3203)
21.685 Factorio initialised
21.685 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
21.685 Discord overlay detected (DiscordHook64.dll)
21.691 Steam Storage Quota: 23731/23841
41.147 Info AppManagerStates.cpp:1034: Coinnecting to game: STEAM ID:({76561198110119800})
41.147 Joining game STEAM ID:({76561198110119800})
41.147 Info UDPSocket.cpp:38: Opening socket
41.149 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
46.714 Connection refused
46.714 Info ClientMultiplayerManager.cpp:196: Quitting multiplayer connection.
46.714 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
46.714 Info SteamContext.cpp:529: Leaving lobby...
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\AppManager.cpp(137): AppManager::process
C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(589): MainLoop::prePrepare
C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(682): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Main.cpp(1325): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Main.cpp(1347): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AACADBE7)
00007FF8AACADBE7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AC4C5A4C)
00007FF8AC4C5A4C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
48.219 Error AppManager.cpp:137: Received MultiplayerConnectionRefused while connecting is not in progress, state is InChangelogDialog .
48.219 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
48.274 Info CrashHandler.cpp:318: Executable CRC: 2462234129
48.274 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
52.611 Uploading log file
52.651 Error CrashHandler.cpp:270: Heap validation: success.
52.653 Creating crash dump.
52.920 CrashDump success