[2.0.19] Signal selection screen, factoriopedia, and planner filters ignores "Show all items in selection lists" option

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IsaacOscar
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[2.0.19] Signal selection screen, factoriopedia, and planner filters ignores "Show all items in selection lists" option

Post by IsaacOscar »

Bassically what the title says:

Signal selection (despite saying "set the filter").
11-18-2024, 22-41-17.png
11-18-2024, 22-41-17.png (1.22 MiB) Viewed 122 times
.
Factoriopedia:
11-18-2024, 22-43-21.png
11-18-2024, 22-43-21.png (1.73 MiB) Viewed 122 times
.
Upgrade Planner:
11-18-2024, 22-44-11.png
11-18-2024, 22-44-11.png (518.05 KiB) Viewed 122 times
Deconstruction Planner.
11-18-2024, 22-44-43.png
11-18-2024, 22-44-43.png (571.78 KiB) Viewed 122 times
This happens despite the fact I haven't researched most of the above.

You'll probably file this as "not a bug" though as a "signal" isn't technically an item, and factoriopedia isn't technically a "selection list".
However the upgrade and deconstruction planners do seem to be "selection lists" of "items".
Last edited by IsaacOscar on Mon Nov 18, 2024 12:58 pm, edited 2 times in total.
MechBFP
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Re: [2.0.19] Signal selection screen, factoriopedia, and planner filters ignores "Show all items in selection lists" opt

Post by MechBFP »

Personally I found this pretty spoiler-ish myself. I have purposefully avoided looking at most of the ones I don’t recognize yet but obviously that is pretty hard to do when you are actually looking for something in there for a relevant purpose.

I agree that everything should be hidden by default unless the player manually switches a toggle in the options to reveal everything that hasn’t been researched yet.
IsaacOscar
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Re: [2.0.19] Signal selection screen, factoriopedia, and planner filters ignores "Show all items in selection lists" opt

Post by IsaacOscar »

Sadly some of the things there are raw materials (e.g. ores) that don't require research to unlock. Perhaps those could be hidden until you visit the associated planet or acquire the resource? (I've had games do the later, which I like as it encourages me to go find every item in the game).

Some things are not items though, e.g. tiles, planets, enemies, trees. So those should be planet locked.
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