Looking for a mod/mods to add to a 100h save

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MinekPo1
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Looking for a mod/mods to add to a 100h save

Post by MinekPo1 »

Hi y'all!

I've been enjoying factorio so far, but I've found wishing there was more content after launching a rocket.

I don't want to start from scratch however and I would like to continue expanding my base.

So far I have Cargo ships, LTN and Beautiful Bridge Railway installed, though I've installed those mods more so as a reaction to friction I was facing.

I think I'm ok with using circut network stuff, though the most advanced thing I've done so far is make a audio-visual train crossing.

Any mods you'd recommend for me?

Abarel
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Re: Looking for a mod/mods to add to a 100h save

Post by Abarel »

MinekPo1 wrote:
Sun Sep 17, 2023 10:59 am
I don't want to start from scratch however and I would like to continue expanding my base. [...] Any mods you'd recommend for me?
There are so many mods... and so many playing styles... it is hard to recommend anything without more knowledge of your preferences, but adding mods to an existing save not always will be a great experience.
So what I would recommend you is to experience different mods and chose yourself. I would join a random multiplayer server from the public list and play some time (if lag is a problem, save then load the local save and try solo). When you like some mod, try adding it to your game.

MinekPo1
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Re: Looking for a mod/mods to add to a 100h save

Post by MinekPo1 »

Definitely gonna do that! I've been doing that before making the post too, though I expanded my searches, trying out angelbob (changes recipes so nope for this save) & 248k (I felt like it didn't integrate well, felt like the tech was meant to be unlocked earlier).

Didn't think to join a multiplayer game tho! Though I will continue looking through the mod browser for now.

mmmPI
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Re: Looking for a mod/mods to add to a 100h save

Post by mmmPI »

MinekPo1 wrote:
Sun Sep 17, 2023 10:59 am
So far I have Cargo ships, LTN and Beautiful Bridge Railway installed, though I've installed those mods more so as a reaction to friction I was facing.
That's a good reason to add mod :) , the other for me would be to expand what you like the most maybe there are things in particular to which you want to give more importance ?

Considering that many mods add material and thus alter receipe to make them more complex and would break an existing factory it reduce the options though. Maybe this one ? : https://mods.factorio.com/mod/Asteroid_Mining

It can alleviate the friction of always replacing depleted ressources, and would give a use to those rockets you can send now, i don't remember it altering existing receipes.

Also there are mods that are just "quality of life", like https://mods.factorio.com/mod/Squeak%20Through or https://mods.factorio.com/mod/PickerDollies which you can add at any time , they do not add anything for the factory really, but you no longer get stuck between pipes when doing the refineries with the first one, and the second one is fantastic to organise combinators without having to redo the wiring , i may be wrong but i'm under the impression that most mods that wouldn't break an existing factory would be such "quality of life" mods, which may not be what you are looking for.

Edit : just remembered 2 mods from the dev Klonan that are actually adding something without altering what's already there :
https://mods.factorio.com/mod/MIRV
=> weaponizing the space rocket

https://mods.factorio.com/mod/Kontraptions
=> add new sensors for combinators thingy

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