Controller support

Give feedback on topics proposed by the developers.
ocybin
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sat Oct 26, 2024 9:45 pm
Contact:

Re: Controller support

Post by ocybin »

Hey there,
I've been using Steam Controller for some time, but rarely made use of the gamepad controls, favoring KB&M bindings.

One thing that I think works well is enabling scrolling in and out using Gyro as a scrollwheel. I have a config that will do that, enabling gyro scroll, when I press Y and hold it. If I just press and release it will hit F9 to reset the camera. The trick is to have very high scroll sensitivity since you need a lot to do it without tilting the controller far.

The other thing I noticed in gamepad config is the LB menu. If you hold LB, you're looking at menu. During menu, the buttonpad bindings & the right stick could have a purpose. It would let you use both thumbs to navigate the menu, instead of switching your left over to dpad and stick.
bobfromsales
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Nov 08, 2024 3:04 pm
Contact:

Re: Controller support

Post by bobfromsales »

Hello,

I've been a pc gamer my whole life, but developed carpal tunnel syndrome a few years ago and i've been trying to learn to play many games with a controller, so i really appreciate all the work to make Factorio usable with a controller.

Recently I've been playing a ton of Elden Ring since the release of it's DLC, and I think it has one of the best methods of inventory management with a controller of any game i've seen so far, And i find myself wishing i could use many of it's features in Factorio:
  • First off, inventory is controlled with the DPad, not the stick. I think this is much faster and less prone to mistakes. It is very easy to spam a dpad button and accurately count how many times you need to hit a button to reach the item you're looking for. As opposed to the stick, which must return to center each time.
  • Elden ring also uses the trriggers to swap between different sections of the menu. In Factorio, I find myself intuitively trying to use the triggers to swap between my inventory and the crafting menu, or the entity panel, etc.
  • Additionaly they use the shoulder buttons to page up and down through the inventory, and have buttons to quickly go to the top or botton of any section.
If you've not played Elden Ring or DS3, here is a pretty advanced guide on inventory management, that shows how pvpers utilize all these controls to navigate the inventory incredibly quickly: https://www.youtube.com/watch?v=2XiN_-qOkEc

Thanks again for the all hard work you put into these features, it has made the game accessible so many people!
Post Reply

Return to “Development Proposals”