Version 0.11.22
Re: Version 0.11.22
when will .12 be released ?
please tell me
sick of waiting ( about 3 / 4 months now )
I need to explore space
and drop big bombs of ore and stone on the biters
please tell me cant wait any longer
im like cartman from south park waiting for the WII
please tell me
sick of waiting ( about 3 / 4 months now )
I need to explore space
and drop big bombs of ore and stone on the biters
please tell me cant wait any longer
im like cartman from south park waiting for the WII
Re: Version 0.11.22
1-3 month for the first experimental release, I think August/September/October for stable...
No guarantee for anything, the workload is really big.
Why do you need it so hard?
No guarantee for anything, the workload is really big.
Why do you need it so hard?
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Version 0.11.22
You should add 30 mods to your game!
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- Long Handed Inserter
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Re: Version 0.11.22
this game is easy for me
my youtube chanel https://www.youtube.com/user/generalmeks
Re: Version 0.11.22
There are plenty difficulty settings before you are about to start the game. Feel free to set it to impossible factors for your new game and proudly loose.generalmek wrote:this game is easy for me
Re: Version 0.11.22
Or proudly tighten.Arakasi wrote:and proudly loose.
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- Burner Inserter
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Re: Version 0.11.22
silver_26 wrote:when will .12 be released ?
please tell me
sick of waiting ( about 3 / 4 months now )
I need to explore space
and drop big bombs of ore and stone on the biters
please tell me cant wait any longer
im like cartman from south park waiting for the WII
Space ... space want to go to space never mind bored of space wanna go home wanna go to earth ..earth earth!
- Zero The Dragon
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Re: Version 0.11.22
https://www.youtube.com/watch?v=0FmYGM07Yyszerotheliger wrote: Space ... space want to go to space never mind bored of space wanna go home wanna go to earth ..earth earth!
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Re: Version 0.11.22
Meow another zero x3Zero The Dragon wrote:https://www.youtube.com/watch?v=0FmYGM07Yyszerotheliger wrote: Space ... space want to go to space never mind bored of space wanna go home wanna go to earth ..earth earth!
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Re: Version 0.11.22
So, i don't know if the devs are still watching this thread, but i've got a question about 0.12
Providing that both the launching platform and the spaceship are present, will we be able to launch items into space?
Right now, one of the biggest limitations of Factorio is that once you research everything, there is nothing left to do with the factory. Being able to launch things would give a reason to keep the factory running even after all the research is done.
Providing that both the launching platform and the spaceship are present, will we be able to launch items into space?
Right now, one of the biggest limitations of Factorio is that once you research everything, there is nothing left to do with the factory. Being able to launch things would give a reason to keep the factory running even after all the research is done.
Re: Version 0.11.22
Well, probably. In 0.12 there is just the rocket, the platform building is left for 0.13, so things will clear then.Weresmilodon wrote:So, i don't know if the devs are still watching this thread, but i've got a question about 0.12
Providing that both the launching platform and the spaceship are present, will we be able to launch items into space?
Right now, one of the biggest limitations of Factorio is that once you research everything, there is nothing left to do with the factory. Being able to launch things would give a reason to keep the factory running even after all the research is done.
Also in 0.12 you can continue the game once you finish it, so I was thinking of adding a counter of how many rockets (satellites) did you send to orbit, so the factory can race to send as many as possible forever.
Re: Version 0.11.22
Got excited for a moment when I pulled up the forums and saw kovarex had posted in Releases. >_<
Re: Version 0.11.22
The eta is a month from now, so no need to get excited nowRage wrote:Got excited for a moment when I pulled up the forums and saw kovarex had posted in Releases. >_<
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Re: Version 0.11.22
Sounds good. I was mostly after something to do other then genocide or filling chests endlessly.kovarex wrote:Well, probably. In 0.12 there is just the rocket, the platform building is left for 0.13, so things will clear then.Weresmilodon wrote:So, i don't know if the devs are still watching this thread, but i've got a question about 0.12
Providing that both the launching platform and the spaceship are present, will we be able to launch items into space?
Right now, one of the biggest limitations of Factorio is that once you research everything, there is nothing left to do with the factory. Being able to launch things would give a reason to keep the factory running even after all the research is done.
Also in 0.12 you can continue the game once you finish it, so I was thinking of adding a counter of how many rockets (satellites) did you send to orbit, so the factory can race to send as many as possible forever.
Will the rockets have inventories? Or are they going to require a large amount of a wide variety of materials?
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Re: Version 0.11.22
Will the pavement and the combinators be in 0.12?
Also, I came across this problem today. I wanted to set up a smart inserter that puts a random item into a chest when the content of the chest is less than 5 of whatever.
Is there some way to add a wild card for the item so it just counts whatever is in the smart chest?
If not, is this something that could potentially be added? I can envision some cases where this could also be useful with the new combinators.
Also, I came across this problem today. I wanted to set up a smart inserter that puts a random item into a chest when the content of the chest is less than 5 of whatever.
Is there some way to add a wild card for the item so it just counts whatever is in the smart chest?
If not, is this something that could potentially be added? I can envision some cases where this could also be useful with the new combinators.
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Re: Version 0.11.22
i just love this game. my ts friends want me to stop but i am not listening to them
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Re: Version 0.11.22
Can you guys add some kind of faction system where turrets target players of the other faction and research is not shared in between factions, I would like to do a PvP with my friends and the only PvP mod has shared research, Thanks.
Re: Version 0.11.22
The research should be no longer shared even in the mod.RocketWill wrote:Can you guys add some kind of faction system where turrets target players of the other faction and research is not shared in between factions, I would like to do a PvP with my friends and the only PvP mod has shared research, Thanks.
Anyway, the factions (we call it forces) system is going to be extended in 0.12, so there isn't just player/enemy/neutral, but up to 64 player forces.
Re: Version 0.11.22
What?! Only 64? We can have up to 65536 Players, but only 64 forces?!kovarex wrote: The research should be no longer shared even in the mod.
Anyway, the factions (we call it forces) system is going to be extended in 0.12, so there isn't just player/enemy/neutral, but up to 64 player forces.
Just kidding Sounds nice. I think up to 64 teams is more than plenty to play with. I'm looking forward to this!
Tired of not being able to reduce the pollution? Try the Air-Filter-Mod
With this, you are able to use the pollution levels in your circuit network: Pollution detector
With this, you are able to use the pollution levels in your circuit network: Pollution detector
- TheWrongCat
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Re: Version 0.11.22
Bloody hell. My God we're going to have so much fun with this.kovarex wrote: up to 64 player forces.