I can't play the game once I get off Nauvis. It's my third time getting out of Nauvis, made the nicest ever Nauvis base, everything prepared.
Then - first obstacle the spaceship, can't move on it. no chests, no holes in the ship and other annoying stuff. Tried several times, got bored, copied a BP.
Second obstacle - Fulgora, I am forced to use elevated rails, and forced to find a way to power my miners in a place with little space.
I also went to Vulcanus, that felt a little better than Fulgora.
I dislike puzzles. I like to tinker and make my own designs efficient or compact, but not puzzles.
First Factorio was a giant blank page, build everything you want, everywhere, as you want. Unlike anything I ever played before (no factory sims, just every RTS). Also 2.0 broke one of the rules of game expansions, that is do not touch the original just add to it. Now I don't have arty or cliff explosives until I solve some annoying puzzles.
If you want me to not walk on the space platform or not use chests, just add achievements for these, but let me do these things. I am an achievement junkie and I would probably followed those rules just for the achievement. I could probably use mods at this point, but not really interested. Every planet should have new stuff indeed, and more efficient or less efficient options, but we should be able to build everything on any surface we choose, including in space, as a matter of taste, not efficiency. Just add achievements for those who play following certain rules you thing make the game interesting.
I went back to 1.1
Re: I went back to 1.1
This bugs me also. I like some of the stuff on the new planets, but once you leave you essentially abandon the work you've done for an extended period of time. It takes a while to "get into" a new planet, and then you don't really interact with what you've built when you move onto the next.Roshi wrote: Tue Jun 17, 2025 5:58 pm I can't play the game once I get off Nauvis. It's my third time getting out of Nauvis, made the nicest ever Nauvis base, everything prepared.
I basically agree with everything you wrote. I'm hoping they do a balance update in the future.
Re: I went back to 1.1
This is wrong, there seem to be confusion between 1.1 and 2.0 and "Space age".Roshi wrote: Tue Jun 17, 2025 5:58 pm First Factorio was a giant blank page, build everything you want, everywhere, as you want. Unlike anything I ever played before (no factory sims, just every RTS). Also 2.0 broke one of the rules of game expansions, that is do not touch the original just add to it. Now I don't have arty or cliff explosives until I solve some annoying puzzles.
2.0 doesn't change artillery or cliff explosive.
Only "space Age" does.
Your post is complains that you don't like space age but you are wrongfully calling it 2.0, which makes me think you haven't understood the thread in which you posted.
You are wrong too then !quineotio wrote: Tue Jun 17, 2025 6:14 pm I basically agree with everything you wrote. I'm hoping they do a balance update in the future.
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Re: I went back to 1.1
Do you know that you can control your planets remotely? You can have bots build everything. You don't have to physcially go to a planet to work with it. I don't even know where my engineer is right now.quineotio wrote: Tue Jun 17, 2025 6:14 pmThis bugs me also. I like some of the stuff on the new planets, but once you leave you essentially abandon the work you've done for an extended period of time. It takes a while to "get into" a new planet, and then you don't really interact with what you've built when you move onto the next.Roshi wrote: Tue Jun 17, 2025 5:58 pm I can't play the game once I get off Nauvis. It's my third time getting out of Nauvis, made the nicest ever Nauvis base, everything prepared.
Re: I went back to 1.1
You can't do that in 2.0, because there's only one planet in 2.0NineNine wrote: Tue Jun 17, 2025 7:15 pm Do you know that you can control your planets remotely? You can have bots build everything. You don't have to physcially go to a planet to work with it. I don't even know where my engineer is right now.

This thread is grossly misunderstood or what ?
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Re: I went back to 1.1
It's tricky. Factorio doesn't challenge me the way Space Age does. But Space Age just kind of likes to eat time in a way Factorio doesn't. There's a Space Exploration vibe where you put thoughtless things next to things that are engaging... and too much space in between. Try Krastorio 2.0; you'll see what I mean. It isn't even the 2.x system being different imo, but the work it requires is much different. Automalling a big container is pretty fun.cantina_fly wrote: Tue Apr 22, 2025 3:10 pm I've loaded up Space Age several times now and it just hasn't clicked. I wish I could describe it better. Each time I've started up a Space Age game I quit within the first 30min. I can't blame it on mods entirely as I occasionally load up a stock game and still have fun with it. After my first stock .15 game I loaded BA, AAI, and dozens of other mods I've added since and it's come to define what I think of when I think of Factorio. If I had to make an educated guess I'd say my personal definition of Factorio has simply drifted too far from the base game such that Space Age feels like a different game based on Factorio.
I went into Steam today and opted into the last stable beta and disabled Space Age. Currently updating my mods back to 1.1 supported version and actually looking forward to playing again. I've never made it past mid-game in BA (I'm looking at you Angel's Petrochemical Processing!) but it's always been a fun balance of designing around complex interconnected systems with occasional bug stomping.
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Re: I went back to 1.1
That love of tinkering is called optimization. It's a hard art that's different than trying other systems, evaluation in my language (and I'm making that up to make it make sense to me, that's not technical lingo). You're going to be in a hard spot with Space Age, in that once you get to say, 80% you can just do whatever you want again. And then you get to 110% of the game content by finishing it and getting quality and the ability to optimize is there again. You have to make peace with evaluating strategies at face value in between, that have to also work for hours. And then upgrading specialized systems on a planet one at a time, because regardless of what people think common sense puts you in one place at a time. If you're on a tablet on Aquilo you aren't on Aquilo.Roshi wrote: Tue Jun 17, 2025 5:58 pm
I dislike puzzles. I like to tinker and make my own designs efficient or compact, but not puzzles.
First Factorio was a giant blank page, build everything you want, everywhere, as you want. Unlike anything I ever played before (no factory sims, just every RTS). Also 2.0 broke one of the rules of game expansions, that is do not touch the original just add to it. Now I don't have arty or cliff explosives until I solve some annoying puzzles.
I don't think that's a rule of game expansions not to touch things. I don't like that I can just be glib about it. I've played a mod with that challenge before and frankly, it's that it's tedious. If everyone gets a ribbon that says I can walk around a problem or design in a box then it isn't a challenge to tackle. It encourages me to look outside the game logic at real world logic. And when I look at it like that, honestly this guy has it right.
But once you hit that 80% and figure out what you can do with artificial coal on top of having all the Gleba research? Yeah, you can say something pretty glib things once you get 27kt moving. But it just feels hollow because I've solved the problem a dozen times over.