LuaRendering.draw_on_map

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EvilPLa
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Re: LuaRendering.draw_on_map

Post by EvilPLa »

+1 from me. My mod can "mark" already selected areas and it would be nice for bigger areas to zoom out on the map for better overview.
I havent lost my mind, it's backed up on tape somewhere.
commanderguy3001
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Re: LuaRendering.draw_on_map

Post by commanderguy3001 »

big +1 from me, I could make a lot of use off this.

just being able to specify in what cases a LuaRendering should be visible would allow for a lot of nice mod ideas that I had for a long time, for example showing red and green circuit wire connections in the map view, there and only there.
also being able to add further custom "overlays" like the rail network would be neat, or alternatively mod-dependent things like wind, temperature or other environmental info.
ILLISIS
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Re: LuaRendering.draw_on_map

Post by ILLISIS »

+1
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BrainGamer_
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Re: LuaRendering.draw_on_map

Post by BrainGamer_ »

would be very great to have
Muramasa
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Re: LuaRendering.draw_on_map

Post by Muramasa »

I want to give this a major +1!

The ability to have some basic rendering on the map would allow for so many creative additions from mods. Personally I want to add region overlays on the map so you can plan factories or zone outposts and have those areas marked by semi transparent rectangles, much like how pollution is handled.

Please may we get something like this for factorio 2.0!
Devonushka
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Re: LuaRendering.draw_on_map

Post by Devonushka »

+1 This feature would be very useful for the mod my friend is working on. Hope you consider adding it.
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Kuxynator
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Re: LuaRendering.draw_on_map

Post by Kuxynator »

+1 the reasons are still the same as 4 years ago
Make at least chunks more visibe (Map setting: chunk_gridlines) or something similar
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