My use case is exactly this: I've set up a game with minimal resources (everything set to as small and as rare as possible). This means that my ore patches are depleted fast, and I'm in almost constant mode of searching for new resources, setting new stations and removing obsolete ones. I have a lot of stations, and often 'have no time' to deal with everything when I see it (need to prioritize). So, I'd like to be able to tag stations, so later when I have more time I can deal with them. This could be ahiveid by pins on the map, but I find them not easily visible and not searchableKoub wrote: Thu Jun 02, 2022 7:02 amHi,AdamK wrote: Sun May 29, 2022 8:18 pm My proposal has same name, but is different.
Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations.
I've re-read both OP and your suggestion carefully. You are right about the suggestion being different, but I was wondering in what use case one would need both, and they seem to have the same use cases with a slightly different technical implementation. Am I wrong ?
