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23.302 Mods to disable:Failed to load mods: Path __angelsinfiniteores__/graphics/entity/ores-particle/ore-particle-1.png does not match any enabled mod.: __angelsinfiniteores__/graphics/entity/ores-particle/ore-particle-1.png
Moderator: Arch666Angel
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23.302 Mods to disable:Failed to load mods: Path __angelsinfiniteores__/graphics/entity/ores-particle/ore-particle-1.png does not match any enabled mod.: __angelsinfiniteores__/graphics/entity/ores-particle/ore-particle-1.png
Same problem herenagapito wrote: ↑Sun Mar 24, 2019 10:47 pm Latest version of angels refining, 0.10.5
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23.302 Mods to disable:Failed to load mods: Path __angelsinfiniteores__/graphics/entity/ores-particle/ore-particle-1.png does not match any enabled mod.: __angelsinfiniteores__/graphics/entity/ores-particle/ore-particle-1.png
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Error ModManager.cpp:1294: Failed to load mod "angelspetrochem": __angelspetrochem__/data.lua:19: ...petrochem__/prototypes/generation/angels-natural-gas.lua:1: attempt to call field 'add_resource' (a nil value)
stack traceback:
...petrochem__/prototypes/generation/angels-natural-gas.lua:1: in main chunk
[C]: in function 'require'
__angelspetrochem__/data.lua:19: in main chunk
stack traceback:
[C]: in function 'require'
__angelspetrochem__/data.lua:19: in main chunk
having the exact same errorProemteus wrote: ↑Sun Mar 24, 2019 11:02 pmSame problem herenagapito wrote: ↑Sun Mar 24, 2019 10:47 pm Latest version of angels refining, 0.10.5
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23.302 Mods to disable:Failed to load mods: Path __angelsinfiniteores__/graphics/entity/ores-particle/ore-particle-1.png does not match any enabled mod.: __angelsinfiniteores__/graphics/entity/ores-particle/ore-particle-1.png
EDIT: just got a problem with petrochem with the 10.4 version of angels refining (or maybe its a problem of petrocehm itself)
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Error ModManager.cpp:1294: Failed to load mod "angelspetrochem": __angelspetrochem__/data.lua:19: ...petrochem__/prototypes/generation/angels-natural-gas.lua:1: attempt to call field 'add_resource' (a nil value) stack traceback: ...petrochem__/prototypes/generation/angels-natural-gas.lua:1: in main chunk [C]: in function 'require' __angelspetrochem__/data.lua:19: in main chunk stack traceback: [C]: in function 'require' __angelspetrochem__/data.lua:19: in main chunk
67.519 Mods to disable:Failed to load mods: File not found: __bobores__/graphics/icons/sulfur.png
Mods to be disabled:
• angelsinfiniteores
In the meantime, you can revert the two mods (petrochem & refining) by downloading the older versions manually (petrochem, refining)Failed to load mods: __angelspetrochem__/data.lua:19: ...petrochem__/prototypes/generation/angels-natural-gas.lua:1: attempt to call field 'add_resource' (a nil value)
Mods to be disabled:
* angelspetrochem
If you want to temporarialy fix it, its very easy.nagapito wrote: ↑Sun Mar 24, 2019 10:47 pm Latest version of angels refining, 0.10.5
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23.302 Mods to disable:Failed to load mods: Path __angelsinfiniteores__/graphics/entity/ores-particle/ore-particle-1.png does not match any enabled mod.: __angelsinfiniteores__/graphics/entity/ores-particle/ore-particle-1.png
Checksums for all mods match. I've also create a fresh game on the client, saved it and started the server fresh with that savegame. But I didn't sync the settings.dat. Maybe there is something the server doesn't sync to the client in there. I will try again tonight. But I agree with you. Since it works fine in 0.17.16 and always fails in 0.17.17 I looks like a base game problem.Arch666Angel wrote: ↑Sat Mar 23, 2019 11:32 pmMod mismatch or desync? For a desync there needs to be a save related value that is set differently for both the server and the client. Since there is nothing running script wise in refining this might be more of a base game bug that's apparent with the mod or the some value overflowing with the modded items. But thanks for the report I keep an eye out for that.mrvn wrote: ↑Thu Mar 21, 2019 10:15 pm angelsrefining always gives a desync on join in multiplayer:
angelsrefining is the only mod installed.Code: Select all
0.080 Running in headless mode 0.086 Loading mod settings angelsrefining 0.10.4 (settings.lua) 0.089 Loading mod core 0.0.0 (data.lua) 0.150 Loading mod base 0.17.17 (data.lua) 0.342 Loading mod angelsrefining 0.10.4 (data.lua) 0.443 Loading mod base 0.17.17 (data-updates.lua) 0.527 Loading mod angelsrefining 0.10.4 (data-updates.lua) 0.619 Loading mod angelsrefining 0.10.4 (data-final-fixes.lua) 0.705 Checksum for core: 2126933501 0.705 Checksum of base: 1967292039 0.705 Checksum of angelsrefining: 208119421
Exactly! Should hire you as my personal fail detectivenagapito wrote: ↑Mon Mar 25, 2019 10:08 amIf you want to temporarialy fix it, its very easy.nagapito wrote: ↑Sun Mar 24, 2019 10:47 pm Latest version of angels refining, 0.10.5
Code: Select all
23.302 Mods to disable:Failed to load mods: Path __angelsinfiniteores__/graphics/entity/ores-particle/ore-particle-1.png does not match any enabled mod.: __angelsinfiniteores__/graphics/entity/ores-particle/ore-particle-1.png
Just unzip the file to you mods folder (and delete the zip after).
Then, inside the file angelsrefining_0.10.5\prototypes\generation\resource-builder.lua, replace all __angelsinfiniteores__ by __angelsrefining__ and that is all.
Probably Angel did some copy/pasting, forgot to replace these entries and didnt noticed since both mods were present.
Did you happen to upgrade refining on the server? Specially the version which has the new resource system? That would be my only clue currently that there is something not right in there, specially since this is the only major change I did.mrvn wrote: ↑Mon Mar 25, 2019 10:23 amChecksums for all mods match. I've also create a fresh game on the client, saved it and started the server fresh with that savegame. But I didn't sync the settings.dat. Maybe there is something the server doesn't sync to the client in there. I will try again tonight. But I agree with you. Since it works fine in 0.17.16 and always fails in 0.17.17 I looks like a base game problem.Arch666Angel wrote: ↑Sat Mar 23, 2019 11:32 pmMod mismatch or desync? For a desync there needs to be a save related value that is set differently for both the server and the client. Since there is nothing running script wise in refining this might be more of a base game bug that's apparent with the mod or the some value overflowing with the modded items. But thanks for the report I keep an eye out for that.mrvn wrote: ↑Thu Mar 21, 2019 10:15 pm angelsrefining always gives a desync on join in multiplayer:
angelsrefining is the only mod installed.Code: Select all
0.080 Running in headless mode 0.086 Loading mod settings angelsrefining 0.10.4 (settings.lua) 0.089 Loading mod core 0.0.0 (data.lua) 0.150 Loading mod base 0.17.17 (data.lua) 0.342 Loading mod angelsrefining 0.10.4 (data.lua) 0.443 Loading mod base 0.17.17 (data-updates.lua) 0.527 Loading mod angelsrefining 0.10.4 (data-updates.lua) 0.619 Loading mod angelsrefining 0.10.4 (data-final-fixes.lua) 0.705 Checksum for core: 2126933501 0.705 Checksum of base: 1967292039 0.705 Checksum of angelsrefining: 208119421
I updated refining from 0.16 to latest on my client but then used rsync to copy all the mods to the server. But would that affect a new game?Arch666Angel wrote: ↑Mon Mar 25, 2019 2:53 pmDid you happen to upgrade refining on the server? Specially the version which has the new resource system? That would be my only clue currently that there is something not right in there, specially since this is the only major change I did.mrvn wrote: ↑Mon Mar 25, 2019 10:23 amChecksums for all mods match. I've also create a fresh game on the client, saved it and started the server fresh with that savegame. But I didn't sync the settings.dat. Maybe there is something the server doesn't sync to the client in there. I will try again tonight. But I agree with you. Since it works fine in 0.17.16 and always fails in 0.17.17 I looks like a base game problem.Arch666Angel wrote: ↑Sat Mar 23, 2019 11:32 pmMod mismatch or desync? For a desync there needs to be a save related value that is set differently for both the server and the client. Since there is nothing running script wise in refining this might be more of a base game bug that's apparent with the mod or the some value overflowing with the modded items. But thanks for the report I keep an eye out for that.mrvn wrote: ↑Thu Mar 21, 2019 10:15 pm angelsrefining always gives a desync on join in multiplayer:
angelsrefining is the only mod installed.Code: Select all
0.080 Running in headless mode 0.086 Loading mod settings angelsrefining 0.10.4 (settings.lua) 0.089 Loading mod core 0.0.0 (data.lua) 0.150 Loading mod base 0.17.17 (data.lua) 0.342 Loading mod angelsrefining 0.10.4 (data.lua) 0.443 Loading mod base 0.17.17 (data-updates.lua) 0.527 Loading mod angelsrefining 0.10.4 (data-updates.lua) 0.619 Loading mod angelsrefining 0.10.4 (data-final-fixes.lua) 0.705 Checksum for core: 2126933501 0.705 Checksum of base: 1967292039 0.705 Checksum of angelsrefining: 208119421
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alien-biomes
angelsaddons-oresilos
angelsaddons-pressuretanks
angelsaddons-warehouses
angelsbioprocessing
angelsinfiniteores
angelspetrochem
angelsrefining
angelssmelting
bobassembly
bobclasses
bobelectronics
bobenemies
bobinserters
boblibrary
boblogistics
bobmining
bobmodules
bobores
bobplates
bobpower
bobrevamp
bobtech
bobvehicleequipment
bobwarfare
Clowns-AngelBob-Nuclear
Clowns-Extended-Minerals
Clowns-Nuclear
Clowns-Processing
Explosive Excavation
FNEI
freenetworkwiring
helmod
LightedPolesPlus
LogisticTrainNetwork
LTN_Content_Reader
LTN_Tracker
MIRV
multi-product-recipe-details
Nanobots
OpteraLib
Orphan Finder
ResourceLabelsContinued
rso-mod
ScienceCostTweakerM
ShinyAngelGFX
ShinyBobGFX
ShinyIcons
SpaceMod
stdlib
WaterWell
Yeah min/normal/max had to change because of the new richness calculations, patches ended up with million % of yield. These are the new defaults:
The mod has an option to turn off the fluid requirement.Millillion wrote: ↑Mon Mar 25, 2019 9:09 pm AIO should be the only thing I have that messes with ores and I now also require sulfuric acid to mine anything. Is this intentional?
Something with the yield changes has completely wrecked my save file too. I just spent a couple hours trying to figure out what I broke, but it looks like it's this updateThe_New_Paradigm wrote: ↑Mon Mar 25, 2019 9:52 pm The new yield values seems to have made my save completely unplayable... please revert.