septemberWaves wrote: ↑Fri Apr 19, 2019 10:28 am I did not realize the change to boilers and steam engines occurred over four years ago;
(from OP)Version 2.0. Last updated 12/25/2017.
The new boilers were added end 2017 with 0.15.0 IIRC
septemberWaves wrote: ↑Fri Apr 19, 2019 10:28 am I did not realize the change to boilers and steam engines occurred over four years ago;
(from OP)Version 2.0. Last updated 12/25/2017.
For those who used my old coal detector and water battery setup during Factorio v0.10 and v0.11, I'm happy to say that the workaround solutions are now obsolete. With the features that came in 0.12, combinators and circuitry can be used to detect an absence of coal on the coal belt, and loading a large buffer of coal into chests is a far superior solution than storing hot water in tanks, as it is cheaper, lower tech, and doesn't cause power output to drop as supply decreases, unlike water tanks. Also, offshore pumps can now be linked to circuitry, eliminating the need to use small pumps as controllable valves, and since water batteries are now replaced by coal chest batteries, there is no need for controllable water valves anymore in such a design.
There are no water tanks in this design, only steam. Also, it uses circuits to manage it and its relation to other power sources. It is not even close to the behavior of the old hot water storage systems. You need to see it in action under different scenarios/conditions to fully understand it.Patric20878 wrote: ↑Tue Apr 23, 2019 10:23 pm An earlier version of my design in the "FACTORIO 0.14.XX AND PRIOR" section explains why you shouldn't use water tanks:
For those who used my old coal detector and water battery setup during Factorio v0.10 and v0.11, I'm happy to say that the workaround solutions are now obsolete. With the features that came in 0.12, combinators and circuitry can be used to detect an absence of coal on the coal belt, and loading a large buffer of coal into chests is a far superior solution than storing hot water in tanks, as it is cheaper, lower tech, and doesn't cause power output to drop as supply decreases, unlike water tanks. Also, offshore pumps can now be linked to circuitry, eliminating the need to use small pumps as controllable valves, and since water batteries are now replaced by coal chest batteries, there is no need for controllable water valves anymore in such a design.
Nah, burners keep up just fine, and yes, you could park a train, but when I did some experiments in that regard, I found it very difficult to actually get even unloading. Easier to just belt it in.T-A-R wrote: ↑Tue Jun 23, 2020 9:27 pm Its not a new design, but a rather neat one, very compact.
I always like to see it as inspiration on the ancient boilers, where it was a common way of coal feeding over multiple boilers. The bottom inserters have to be electric to be able to keep up though. By using more electric ones you can fill out the entire 20 boilers per pipe (so 60 total). You could also park a train between them.
PLLovervoltage wrote: ↑Wed Jun 24, 2020 10:46 am I like your tripling up on boiler idea.
I made a late-game compact version.
compactpowersteam.PNG
With nuclear fuel and max stack upgrade, you can daisy-chain down the middle too. Removed unnecessary power poles and switched to turbine for compactness.
Doubled it up as quick test and it still worked at full capacity. For burner the max should be, (1.8item/second * 1.21 GJ fuel) = n * 0.0018 GW . So 1210 boilers not taking into account power consumption by the burner inserters. I think you'll run into water throughput issues before fuel throughput issues.
Those would be boiler lines 200 long, so yeah, you'd be water-limited. Has to be nuclear fuel, though; rocket fuel, at 100 MJ, wouldn't even drive a line of 20.PLLovervoltage wrote: ↑Thu Jun 25, 2020 8:10 amDoubled it up as quick test and it still worked at full capacity. For burner the max should be, (1.8item/second * 1.21 GJ fuel) = n * 0.0018 GW . So 1210 boilers not taking into account power consumption by the burner inserters. I think you'll run into water throughput issues before fuel throughput issues.
My usual approach is to, once I have nuclear tech, swap out the engines for turbines and add tanks. That gives you the ability to spike load out to 2x the continuous generation level, which is very handy for emergency-backup purposes. Boiler steam tanks hold 750 MJ, so even one tank per turbine column gives you roughly a hundred and forty seconds of 432 MW power, i.e. very nearly the same as a simple 2x2 nuclear layout. That's a substantial amount and can cover things like power draw spiking from laser turrets, power sources being disconnected from the grid, nuclear fuel outages, etc. With two tanks you can push it to almost five minute's worth, which is a frankly ridiculous amount.