Almost like described there. But I wouldn't allow to use/prepare a map seed. U can disable biters, cliffs und put all ressources to max. Then click through several seeds. The timer starts in the moment, when u start to generate the map preview. The timer starts over every time, when u create a new map preview, because the one before wasn't good enough.
If u have to transfer the map to a multiplayer-server: The timer pauses after pushing the "game-start" button. Then transfer the game to a multiplayer server within 5 or 10 minutes and the timer resumes on the first frame on map.
That would force u to adopt all of ur plans to the needs of the map. Otherwise u could be able to find the "perfect" map and "perfect" build-order by AI and thousands/millions of simulation-runs @2k ups/min on several instances and after that, just use a clickbot to present the result: Rocket launch within ~45min?
I don't want to say, that u did like this. But it's going this direction. This time, u automated map generation/selection. Next time, u will automate "generating" a map string. Then an AI will find the best arrangement of buildings, after that, the best build order. And in 2 or 3 years, the speedrunner hast just to follow a "click-order".
I can understand that speedrunners hate RNG, because the rsults are more difficult to compare. If u are luky, u could be faster then a "better" runner. But that is sports. All real-world sport-results are at least a little bit RNG depended (e.g. wind).
It would be something different, if that category forces everyone to use the same map-exchange-string.
Again, just my opinion. And I have the opinion, the the team did a great job and put a lot efford in that run.
Yeah, of course, but they need to be skilled to "hit" the calculated points in the correct preplanned way. Sometimes (maybe not in quake but other games like that) u need "frameperfect" tricks. In conclusion, the quake-speedrun is also some kind of dexterity comparsion. In factorio it doesn't depend on frame perfect trick stuff or much other skill stuff (placing exactly 2 inserters (for smelters...) while running is the skill heaviest part). In Factorio, if u have a real good plan, give it to 8 random factorio players with arms and at least 500h-1000h hours gametime. I'm sure, they could fullfill the plan after exercising it 2 or 3 times. So, if th eplan is good enough, they would probably get the "crown" of best speedrunners.V453000 wrote: βMon Apr 27, 2020 8:58 amI'm actually pretty sure that's what for example Quake speedrunners do. Meticulous planning and doing math on exactly where to jump from where.scooter010 wrote: βMon Apr 27, 2020 7:46 am ...If u want to speedrun an jump'n'run u cannot actually do the jumps before the run starts. But if u preplan a factorio game it is like u could do the jumps before the timer starts...