Just to make , you don't want any help ? it's not a way you have to try and request some that i'd be misinterpreting ? Because when you say it's too much circuit jank that sound like you may need a more detailled explanation, there are also different way to do, but if you don't want any help, it would be futile to link those.morsk wrote: Tue Feb 10, 2026 5:00 am I understand that people want to help, but I know how futile it is to make demand-based production in Factorio.
Gleba has killed the game for me.
Re: Gleba has killed the game for me.
Check out my latest mod ! It's noisy !
Re: Gleba has killed the game for me.
morsk wrote: Mon Feb 09, 2026 5:49 am I don't like that the correct solution is to overproduce and void extras, not when it creates pollution that permanently contributes to evolution.
I don't understand the fixation on the evolution factor. It's such a minor thing*, and seems completely irrelevant to your description of dissatisfaction with the game.morsk wrote: Tue Feb 10, 2026 5:00 am If I were doing this over I would have to spend many weeks deciding that evolving the enemies is fun,
But anyways, for variety I'll point out there is a third option to "run full throttle and void excess" and "minimize excess" -- there is also "reroute to other production lines". E.g. sending bioflux to make ores when you don't want to make science, or sending excess yumako to quality plastic production.
*: AFAICT the only gameplay impact evolution has with any real significance is to dynamically calibrate the enemy progress so that the game mostly avoids both of the the following problems:
- People who don't rush to be productive get overwhelmed by higher tier enemies
- People who do rush to be productive are always facing utterly trivial enemies
Re: Gleba has killed the game for me.
You can also do quality as a reroute destination, Gleba is very versatileHurkyl wrote: Tue Feb 10, 2026 2:24 pm But anyways, for variety I'll point out there is a third option to "run full throttle and void excess" and "minimize excess" -- there is also "reroute to other production lines". E.g. sending bioflux to make ores when you don't want to make science, or sending excess yumako to quality plastic production.
Check out my latest mod ! It's noisy !
-
SaboteurKiev
- Long Handed Inserter

- Posts: 55
- Joined: Thu Mar 27, 2025 1:38 am
- Contact:
Re: Gleba has killed the game for me.
Gleba actually is one of the simpliest planets.
It doesn't need large base to produce many science pack
It doesn't produce a lot of technologies to export - stack inserters and that all, all the rest things are required from time to time and can be created manually (remotely)
it can build everything you need for rockets, but I do not like to work with bacterias, so actually I just use Foundry and materials from space - pretty enough for rocket components. And with these technologies gleba base is very small
If you learn Gleba mechanic, you do not need any defense on Gleba - just cleanup nearest chunks and water and that all.
It doesn't need large base to produce many science pack
It doesn't produce a lot of technologies to export - stack inserters and that all, all the rest things are required from time to time and can be created manually (remotely)
it can build everything you need for rockets, but I do not like to work with bacterias, so actually I just use Foundry and materials from space - pretty enough for rocket components. And with these technologies gleba base is very small
If you learn Gleba mechanic, you do not need any defense on Gleba - just cleanup nearest chunks and water and that all.
Re: Gleba has killed the game for me.
We do use it for trains and malls? Do you think trains deliver items constantly and void anything unused at the destination? Or that malls produce all items constantly and void the excess?morsk wrote: Tue Feb 10, 2026 5:00 am I understand that people want to help, but I know how futile it is to make demand-based production in Factorio. We would all use it for trains and malls if it worked.
Making an on-demand system for Gleba is trivial. You just send a circuit signal out to your farms via radar to enable them when your main base is low on fruit, and you let everything except nutrient production spoil out when not consumed. It's extremely simple. You can even eliminate most of the buffers by direct inserting everything.
Re: Gleba has killed the game for me.
This guy has over 5 thousand hours in factorio.
After spending tens or hundreds of hours figuring it all out he's declared Gleba was actually easy the whole time.
That whole Gleba thing both new and experienced users are telling wube is not fun and is ruining the game? No problem - it's the EASIEST planet he says.
He says "...if you learn Gleba mechanic" but leaves out his 5000 hours in-game as if that's not an eye-popping, shocking, hyper-unrealistic ask of players.
Players like this guy telling wube that it's fine are high-risk - wube could put out a shit sandwich and this guy would dedicate another full work-year becoming shit sandwich connoisseurs and desperately try to sell you a shit sandwich when you directly complained about the shit in your sandwich.
Re: Gleba has killed the game for me.
Hey, know what?boxicus wrote: Tue Mar 17, 2026 5:29 pm This guy has over 5 thousand hours in factorio.
After spending tens or hundreds of hours figuring it all out he's declared Gleba was actually easy the whole time.
That whole Gleba thing both new and experienced users are telling wube is not fun and is ruining the game? No problem - it's the EASIEST planet he says.
He says "...if you learn Gleba mechanic" but leaves out his 5000 hours in-game as if that's not an eye-popping, shocking, hyper-unrealistic ask of players.
Players like this guy telling wube that it's fine are high-risk - wube could put out a shit sandwich and this guy would dedicate another full work-year becoming shit sandwich connoisseurs and desperately try to sell you a shit sandwich when you directly complained about the shit in your sandwich.
You could actually express your thoughts without the profanity.
I've seen people do it.
-
Barbeque Tier
- Burner Inserter

- Posts: 13
- Joined: Thu Oct 31, 2024 7:07 am
- Contact:
Re: Gleba has killed the game for me.
Just cheese it with logistics chests, It takes like 10 biochambers, 20 chests and abotu 100 bots to "beat" gleba well enough to reach the endgame.
Relative to what, aquillo? Unless you're about to claim gleba is simpler than vulcanus lol.
Re: Gleba has killed the game for me.
You could also keep your self-righteous pearl-clutching to yourself, but here we are.Kyralessa wrote: Tue Mar 17, 2026 8:19 pmHey, know what?boxicus wrote: Tue Mar 17, 2026 5:29 pm This guy has over 5 thousand hours in factorio.
After spending tens or hundreds of hours figuring it all out he's declared Gleba was actually easy the whole time.
That whole Gleba thing both new and experienced users are telling wube is not fun and is ruining the game? No problem - it's the EASIEST planet he says.
He says "...if you learn Gleba mechanic" but leaves out his 5000 hours in-game as if that's not an eye-popping, shocking, hyper-unrealistic ask of players.
Players like this guy telling wube that it's fine are high-risk - wube could put out a shit sandwich and this guy would dedicate another full work-year becoming shit sandwich connoisseurs and desperately try to sell you a shit sandwich when you directly complained about the shit in your sandwich.
You could actually express your thoughts without the profanity.
I've seen people do it.
Re: Gleba has killed the game for me.
Too true. It doesn't have to be hard, unless you want it to be.Barbeque Tier wrote: Tue Mar 17, 2026 8:23 pm Just cheese it with logistics chests, It takes like 10 biochambers, 20 chests and abotu 100 bots to "beat" gleba well enough to reach the endgame.
Re: Gleba has killed the game for me.
+1 , i like the optimismKyralessa wrote: Tue Mar 17, 2026 8:19 pm You could actually express your thoughts without the profanity.
Check out my latest mod ! It's noisy !
-
SaboteurKiev
- Long Handed Inserter

- Posts: 55
- Joined: Thu Mar 27, 2025 1:38 am
- Contact:
Re: Gleba has killed the game for me.
Hello,boxicus wrote: Tue Mar 17, 2026 5:29 pm Players like this guy telling wube that it's fine are high-risk - wube could put out a shit sandwich and this guy would dedicate another full work-year becoming shit sandwich connoisseurs and desperately try to sell you a shit sandwich when you directly complained about the shit in your sandwich.
Lets go step by step:
Vulkanus:
* You need science packs from there constantly
* You need turbobelts, underground turbobelts, turbosplitters constantly
* Big drills and Foundries - pretty much and constantly to expand your base
* tungsten plate, tungsten carbide - you need a lot of these for artillery shells and for aquilo science constantly
* If resources are depleted, need to rebuild your base
Fulgora
* You need science packs from there constantly
* you need EM factories and recyclers constantly
* you need holmium plate, superconductors, supercapacitors - a lot and constantly, for aquilo science, for different goods
* If resources are depleted, need to find a way how to rebuild your base
Aquilo
* You need science packs constantly
* You need quantum processors constantly
* You need to donate to this planet a lot of goods constantly for science, for rockets parts, for quantum processors
* You need Cryogenic plant, fusion reactors, fusion generators
Gleba:
* You need science packs constantly
* You need stacked inserters
* You need carbon fiber
* You need .. no, you do not need anything from there.
* If resources are depleted... wait they are not depleted at all
So Gleba is the planet, that you do not need to build something complicated, it doesn't requires a lot of power, a lot of anything. The science build block on Gleba is almost as my red science on Nauvis size - very compact.
And it is pretty easy to scale, so really you just need to learn how to manage spoilage and that all.
Yes, you just need to learn new mechanic and design your base, but it IS main part of game - designing base.
So, if somebody have 5000 hours ( I have 7000+ hours), maybe it is a good idea to listen to a wise person?
Re: Gleba has killed the game for me.
Eh, this thread has started and continued to be a matter of taste. But arguing about taste in such strong words is definitely not a fun thing to do 
Pony/Furfag avatar? Opinion discarded.
Re: Gleba has killed the game for me.
I think it goes a little beyond just the matter of taste, there were many tips and tricks provided too, because sometimes people complain about something they haven't found out yet, like when they say gleba force you to always produce and waste the excess, which isn't exactly true. It's not a matter of taste there i feel. It can more easily be defined as missing informations. Sometimes it feels like an opinion as mentionned in the first few posts , that was made after only couple hours / day trying to play, it seems all natural to me that those are bound to evolve when players starts to learn things and become more familiar with the game. It's a bit sad when the frustration persist even after using the internet to learn about other people's solution, it can feel like informations still haven't made it to the other person understanding, but i think it is a necessary explanations, because opinions are just that, they can be wrong, based on incorrect assumptions or missing informations. It doesn't necessarily has to be that reductive definition of just an argument about taste, you can make what you want from that internet discussion, including something potentially informative and argumented for everyone to read. 
Check out my latest mod ! It's noisy !
Re: Gleba has killed the game for me.
I'm not here asking players with nearly 10 000 hours (my god) in this game for advice.
The condescension of those players in these threads, however superficially polite they appear to be, is just belittling of people without literally multiple years of time to put into the game.
It is specifically the multiple years of work you've put into learning the most extreme nitty-gritty aspects of the game that makes your opinion so worthless. That is precisely the feedback here.
The argument is that it's not fun if you're required to spend hundreds of hours playing and even more researching online just to be able to go and explore cool planets.
And it's only the people on this forums with thousands and thousands of posts and sometimes almost TEN THOUSAND HOURS in game making claims that I'm wrong.
Me "I don't have thousands of hours ingame, but I got to gleba anyway, and the extreme level of work ingame required to continue playing is just not fun anymore and researching outside the game is the opposite of what I wanted to do."
You guys "YOU'RE WRONG, JUST PLAY FOR 89735345 MORE HOURS, IT'S SO EASY I FIGURED IT OUT 1000 HOURS AGO! IT'S THE EASISET THING IN THE GAME ACTUALLY! YOU'RE WRONG ABOUT YOUR OWN EXPERIENCE AND SO IS EVERY SINGLE PLAYER WHO COMPLAINS, OUR OPINIONS ARE MORE VALUABLE BECAUSE WE HAVE THOUSANDS UPON THOUSANDS UPON THOUSANDS OF HOURS INGAME JUST LIKE EVERY NORMAL PERSON SHOULD"
The condescension of those players in these threads, however superficially polite they appear to be, is just belittling of people without literally multiple years of time to put into the game.
It is specifically the multiple years of work you've put into learning the most extreme nitty-gritty aspects of the game that makes your opinion so worthless. That is precisely the feedback here.
The argument is that it's not fun if you're required to spend hundreds of hours playing and even more researching online just to be able to go and explore cool planets.
And it's only the people on this forums with thousands and thousands of posts and sometimes almost TEN THOUSAND HOURS in game making claims that I'm wrong.
Me "I don't have thousands of hours ingame, but I got to gleba anyway, and the extreme level of work ingame required to continue playing is just not fun anymore and researching outside the game is the opposite of what I wanted to do."
You guys "YOU'RE WRONG, JUST PLAY FOR 89735345 MORE HOURS, IT'S SO EASY I FIGURED IT OUT 1000 HOURS AGO! IT'S THE EASISET THING IN THE GAME ACTUALLY! YOU'RE WRONG ABOUT YOUR OWN EXPERIENCE AND SO IS EVERY SINGLE PLAYER WHO COMPLAINS, OUR OPINIONS ARE MORE VALUABLE BECAUSE WE HAVE THOUSANDS UPON THOUSANDS UPON THOUSANDS OF HOURS INGAME JUST LIKE EVERY NORMAL PERSON SHOULD"
Re: Gleba has killed the game for me.
Indeed , you're not asking for advices, otherwise players with experience may have tried to give some, instead you're expressing an opinion on things, some players have different opinions, some like games with that level of investment required for the nitty-grity and found a gem for the value in that regard.
Saying something is difficult is a subjective opinion, but saying the same thing is impossible, when it's not may just be an error or a mistake, and in such case it appears understandable that players that have already spend ten of thousands of hours to find out expres themselves on the matter.
Saying something is difficult is a subjective opinion, but saying the same thing is impossible, when it's not may just be an error or a mistake, and in such case it appears understandable that players that have already spend ten of thousands of hours to find out expres themselves on the matter.
Check out my latest mod ! It's noisy !
Re: Gleba has killed the game for me.
For anyone who (just like me) hate gleba due to spoilage, i want to share something important: Gleba is Vulcanus but you did not realise.
1st: Every tree is INFINITE as long as you either use a bio with 50% productivity or an assemble with productivity to ensure you get the seeds.
2nd: There is a very good reason why the heat towers is unlocked and why it does NOT stop: all spoilage chuck them in there.
3rd: do NOT save anything. BURN. The devs implement gacha mentality where you need to "pull" for higher tear, and in such game you constantly get "junk" you need to get rid off. So the devs added vulcanus with infinite "pulls" and destruction of it, Fulgora that also has the same mentality of "pulling" to be lucky (i mean, why do you think the ore turns into liqued? yep, to restart the "pull" fun, you know the ideea of WOW you just pulled a RARE! plate. And OMG that Pull was EPIC!! And let us not forget the OMFG!!! A LEGENDARY PULLL!!!", so of course fulgora is just gamble gamble gamble gamble because the devs used quality as an excuse to implement their gambling addiction), and of course, this is also why in space you have infinite sources .... yet... you still might pull another asteroid?? ah yes, to try once again the pull for luck! This is exactly why carbon can produce ice.
So now that you understand that the devs implemented infinite attempst to pull, and spoilage is just the same, and just like in any gatcha game that sadly had nothing to do with factorio before the devs added their gambling addition: gleba and the spoilage system are implemented to work as an infinite source for pulls that, any bad pull, needs to be deleted.
You actually need to expand you base on Gleba. You need to bring in stones and such for landfill. But the, ALWAYS overproduce. The ideea is that you need to have enough heating towers to brun everything. Like this you always have more then enough heat for electricity, and even if 99% of everything spoiles, you still can produce more then if you where to attempt to "use everything". Rember, all 3 planets (yes, i am not including Aquilo, but the space platform would be a 4rth) are fundamentally build on the gatcha games gambling mentality of "try again for Rare pulls". And since just like anyone with gambling addiction, the devs are not able to even understand what i am saying, it sadly means you do need to either use mods to remove the gambling or to "plays" just like how someoen with gambling addiction loves to play "aka infinite pulls and recycle if not delete junks"
PS: i would strongly suggest to fill up train wagons with the spoilage and then one train replace the other train since you will need 2 - 3 inserter to constantly fill up the heat tower to actually increase it's the temperature. Also man, do i love people who are "your opinion don't matter" when someone points out they are justifiyng that gambling in video games are needed or else it's not fun=)))
1st: Every tree is INFINITE as long as you either use a bio with 50% productivity or an assemble with productivity to ensure you get the seeds.
2nd: There is a very good reason why the heat towers is unlocked and why it does NOT stop: all spoilage chuck them in there.
3rd: do NOT save anything. BURN. The devs implement gacha mentality where you need to "pull" for higher tear, and in such game you constantly get "junk" you need to get rid off. So the devs added vulcanus with infinite "pulls" and destruction of it, Fulgora that also has the same mentality of "pulling" to be lucky (i mean, why do you think the ore turns into liqued? yep, to restart the "pull" fun, you know the ideea of WOW you just pulled a RARE! plate. And OMG that Pull was EPIC!! And let us not forget the OMFG!!! A LEGENDARY PULLL!!!", so of course fulgora is just gamble gamble gamble gamble because the devs used quality as an excuse to implement their gambling addiction), and of course, this is also why in space you have infinite sources .... yet... you still might pull another asteroid?? ah yes, to try once again the pull for luck! This is exactly why carbon can produce ice.
So now that you understand that the devs implemented infinite attempst to pull, and spoilage is just the same, and just like in any gatcha game that sadly had nothing to do with factorio before the devs added their gambling addition: gleba and the spoilage system are implemented to work as an infinite source for pulls that, any bad pull, needs to be deleted.
You actually need to expand you base on Gleba. You need to bring in stones and such for landfill. But the, ALWAYS overproduce. The ideea is that you need to have enough heating towers to brun everything. Like this you always have more then enough heat for electricity, and even if 99% of everything spoiles, you still can produce more then if you where to attempt to "use everything". Rember, all 3 planets (yes, i am not including Aquilo, but the space platform would be a 4rth) are fundamentally build on the gatcha games gambling mentality of "try again for Rare pulls". And since just like anyone with gambling addiction, the devs are not able to even understand what i am saying, it sadly means you do need to either use mods to remove the gambling or to "plays" just like how someoen with gambling addiction loves to play "aka infinite pulls and recycle if not delete junks"
PS: i would strongly suggest to fill up train wagons with the spoilage and then one train replace the other train since you will need 2 - 3 inserter to constantly fill up the heat tower to actually increase it's the temperature. Also man, do i love people who are "your opinion don't matter" when someone points out they are justifiyng that gambling in video games are needed or else it's not fun=)))
Due to personal issues I do NOT read replies. I have significant spelling issues, and IF I remember, I use AI to rewrite my ideas more clearly. You’re welcome to reuse any of my suggestions.
Re: Gleba has killed the game for me.
Did you ask the AI to leave some typos ?Green Cat wrote: Fri Mar 27, 2026 5:24 pm Rember, all 3 planets (yes, i am not including Aquilo, but the space platform would be a 4rth) are fundamentally build on the gatcha games gambling mentality of "try again for Rare pulls"
Check out my latest mod ! It's noisy !
Re: Gleba has killed the game for me.
That's entirely on you. Most of the rest of us have the mentality that it's a statistics problem.Green Cat wrote: Fri Mar 27, 2026 5:24 pm The devs implement gacha mentality where you need to "pull" for higher tear


