Just to make , you don't want any help ? it's not a way you have to try and request some that i'd be misinterpreting ? Because when you say it's too much circuit jank that sound like you may need a more detailled explanation, there are also different way to do, but if you don't want any help, it would be futile to link those.morsk wrote: Tue Feb 10, 2026 5:00 am I understand that people want to help, but I know how futile it is to make demand-based production in Factorio.
Gleba has killed the game for me.
Re: Gleba has killed the game for me.
Check out my latest mod ! It's noisy !
Re: Gleba has killed the game for me.
morsk wrote: Mon Feb 09, 2026 5:49 am I don't like that the correct solution is to overproduce and void extras, not when it creates pollution that permanently contributes to evolution.
I don't understand the fixation on the evolution factor. It's such a minor thing*, and seems completely irrelevant to your description of dissatisfaction with the game.morsk wrote: Tue Feb 10, 2026 5:00 am If I were doing this over I would have to spend many weeks deciding that evolving the enemies is fun,
But anyways, for variety I'll point out there is a third option to "run full throttle and void excess" and "minimize excess" -- there is also "reroute to other production lines". E.g. sending bioflux to make ores when you don't want to make science, or sending excess yumako to quality plastic production.
*: AFAICT the only gameplay impact evolution has with any real significance is to dynamically calibrate the enemy progress so that the game mostly avoids both of the the following problems:
- People who don't rush to be productive get overwhelmed by higher tier enemies
- People who do rush to be productive are always facing utterly trivial enemies

