This idea sounds very interesting. Randomizing recipes requires different setups each time.NotABiter wrote:If you want different builds, what is needed is different recipes for each item.
I see another way to come to a very similar result: We permanently introduce multiple alternative recipes to obtain the same item by different pathways.
With (advanced) oil processing we already have one example implemented. With burners we can burn many different things for energy (wood, coal, solid fuel, etc.).
Unfortunately some parts of the game (handcrafting) are not made with thought of those alternatives. When handcrafting, you select the item you want and it automatically selects the recipe to craft it. If there are alternatives, how would you select them? I'm sure there is a solution to this.