Re: Version 0.17.0
Posted: Tue Feb 26, 2019 7:11 pm
Can anyone tell me how to install the 0.17 over the gog galaxy client? i don't get it. Inside Factorio i only get the "no new updates" message.
GOG has to publish the update on their end, and I suppose they are out of office right nowMatzedoki wrote: Tue Feb 26, 2019 7:11 pm Can anyone tell me how to install the 0.17 over the gog galaxy client? i don't get it. Inside Factorio i only get the "no new updates" message.
Does that mean i won't be able to play the game anymore? I'm getting "Could not create OpenGL context: Could not create GL context: The operation completed successfully." error. Intel HD Graphics B960 on Win7.Modernized and optimized rendering backend. The game now uses DirectX 11 or OpenGL 3.3 Core and requires DirectX 10 class graphics card.
I'm affraid that your CPU is really to old:yktktlk wrote: Tue Feb 26, 2019 7:31 pmDoes that mean i won't be able to play the game anymore? I'm getting "Could not create OpenGL context: Could not create GL context: The operation completed successfully." error. Intel HD Graphics B960 on Win7.Modernized and optimized rendering backend. The game now uses DirectX 11 or OpenGL 3.3 Core and requires DirectX 10 class graphics card.
Further to this, my mate is having the same problem with El Capitan. He's installing Mojave now.SupplyDepoo wrote: Tue Feb 26, 2019 6:03 pm Is it supposed to run on Mac OS X 10.9 (Mavericks)? I get this error when I launch it:
Crash report: https://pastebin.com/raw/5sQYV4VY
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LIBGL_DEBUG=verbose ./factorio
0.001 2019-02-26 22:49:30; Factorio 0.17.0 (build 42971, linux64, alpha)
0.134 Operating system: Linux (Ubuntu 17.04)
0.134 Program arguments: "./factorio"
0.135 Read data path: /home/vasya/games/factorio17/data
0.135 Write data path: /home/vasya/games/factorio17 [192269/750132MB]
0.135 Binaries path: /home/vasya/games/factorio17/bin
0.233 System info: [CPU: Intel(R) Core(TM) i3 CPU M 350 @ 2.27GHz, 4 cores, RAM: 7777 MB]
0.233 Environment: DISPLAY=:0, WAYLAND_DISPLAY=<unset>
0.234 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
libGL: Can't open configuration file /home/vasya/.drirc: No such file or directory.
libGL: pci id for fd 9: 8086:0046, driver i965
libGL: OpenDriver: trying /usr/lib/x86_64-linux-gnu/dri/tls/i965_dri.so
libGL: OpenDriver: trying /usr/lib/x86_64-linux-gnu/dri/i965_dri.so
libGL: Can't open configuration file /home/vasya/.drirc: No such file or directory.
libGL: Using DRI3 for screen 0
libGL: Can't open configuration file /home/vasya/.drirc: No such file or directory.
libGL: Can't open configuration file /home/vasya/.drirc: No such file or directory.
0.355 Available displays: 1
0.355 [0]: DELL P2414H 24" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
libGL: Can't open configuration file /home/vasya/.drirc: No such file or directory.
0.555 Error Util.cpp:75: Failed to create OpenGL context: Could not create GL context: GLXBadFBConfig
96.471 Goodbye
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glxinfo | grep "OpenGL version"
OpenGL version string: 2.1 Mesa 17.1.4
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...
0.345 Initialised OpenGL:[0] Mesa DRI Intel(R) Ironlake Mobile ; driver: 3.3 (Core Profile) Mesa 17.1.4
0.345 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
0.345 [Version] 3.3
0.345 Warning GraphicsInterfaceOpenGL.cpp:740: Maximum UBO size is only 0
0.348 Error Util.cpp:75: Failed to compile shader '/home/vasya/games/factorio17/data/core/graphics/shaders/sprite.vert'.
0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES
Are you on a >60Hz / Gsync / Freesync display? 0.16 would judder on those displays since it didn't play nicely with the faster sync of the display and since it was running in desktop refresh fullscreen you'd have to mess with variable refresh settings to make it smooth again. Maybe 0.17 handles this better (will test tonight at home).frostig wrote: Tue Feb 26, 2019 7:05 pm Anyone else feels like the game is much smoother ? Like like when I run I get more feedback. I can't put my finger on it somehow.
dood wrote: Tue Feb 26, 2019 7:59 pm So how do I remove or overwrite things in my quickbar now?
It'll stay the same no matter what.
Why? And what are research effects?Removed pickaxes and replaced them with research effects.
Why?Removed Wood from the game (And raw wood renamed to Wood).
Why? This is a cool but hidden feature. Makes sense that you could burn these wooden objects for fuel in a pinch.Chests and wooden power poles are no longer usable as fuel.