Version 0.17.0

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sniderthanyou
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Re: Version 0.17.0

Post by sniderthanyou »

Switched key bindings from key codes to scan codes. This solves an issue with bad default key bindings on layouts that are not similar to US QWERTY (ie. AZERTY).
:shock: Thank you so much! :D Switching from Dvorak back to QWERTY for just Factorio, and then back to Dvorak when I want to type a train station name, was a bit inconvenient, and I'm so thankful for this change!
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Light
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Re: Version 0.17.0

Post by Light »

No fuel values on wooden chests and small wooden power poles?
No fast replace of long inserters over regular inserters?

This game is now LITERALLY UNPLAYABLE!!!11!11!1 :evil: :cry: :evil: :cry: :cry: :evil: :o :o
frostig
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Re: Version 0.17.0

Post by frostig »

Are the fluid updates from FFF #271 and #274 included ? I could not find it.
Great patchnotes anyways!
Koub
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Re: Version 0.17.0

Post by Koub »

Light wrote: Tue Feb 26, 2019 6:15 pm No fast replace of long inserters over regular inserters?
Was already the case in 0.16.51 8-)
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terrible
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Re: Version 0.17.0

Post by terrible »

The zip version doesn't work! (Fails to extract, some file is apparently broken/missing/corrupt.)
Installer works fine though.
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Re: Version 0.17.0

Post by WarmCat »

SupplyDepoo wrote: Tue Feb 26, 2019 6:03 pm Is it supposed to run on Mac OS X 10.9 (Mavericks)? I get this error when I launch it:

Image

Crash report: https://pastebin.com/raw/5sQYV4VY
I know it doesn’t help you much, but I’m running on High Sierra no probs.
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SuperSandro2000
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Re: Version 0.17.0

Post by SuperSandro2000 »

steinio wrote: Tue Feb 26, 2019 5:22 pm
SuperSandro2000 wrote: Tue Feb 26, 2019 5:22 pm 1st page
lol

At least the team has now time to fix the steam link in signatures
Well... they didn't. I changed the link.
Redmod
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Re: Version 0.17.0

Post by Redmod »

Miracus wrote: Tue Feb 26, 2019 5:46 pm
wolletd wrote: Tue Feb 26, 2019 5:29 pm Updated installation linux gives me

Code: Select all

File __base__/campaigns/beta/description.json not found (No such file or directory)
Guess I can fix it from the download, but you should know that this happened.

Edit: I don't think downloading 1,1Gig of full game is worth one json file, can I get it standalone somehow? :D

Edit 2: Removing the beta (and demo, just in case) directories from the campaigns folder made it start for now.
Edit 2 worked for me, Widows version.
Thanks. :)
Where is this file to delete?
AlienX
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Re: Version 0.17.0

Post by AlienX »

plz headless client :(
Koub
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Re: Version 0.17.0

Post by Koub »

Redmod wrote: Tue Feb 26, 2019 6:38 pm
Miracus wrote: Tue Feb 26, 2019 5:46 pm
wolletd wrote: Tue Feb 26, 2019 5:29 pm Updated installation linux gives me

Code: Select all

File __base__/campaigns/beta/description.json not found (No such file or directory)
Guess I can fix it from the download, but you should know that this happened.

Edit: I don't think downloading 1,1Gig of full game is worth one json file, can I get it standalone somehow? :D

Edit 2: Removing the beta (and demo, just in case) directories from the campaigns folder made it start for now.
Edit 2 worked for me, Widows version.
Thanks. :)
Where is this file to delete?
Read the first post, first line of Attention.
Koub - Please consider English is not my native language.
Arlen
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Re: Version 0.17.0

Post by Arlen »

I have red cross appearing on some objects.
Do you know the name of the action that cause this behavior ? I can't find a way to remove this cross (I can still rebuild the object though).
Koub
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Re: Version 0.17.0

Post by Koub »

Arlen wrote: Tue Feb 26, 2019 6:42 pm I have red cross appearing on some objects.
Do you know the name of the action that cause this behavior ? I can't find a way to remove this cross (I can still rebuild the object though).
See viewtopic.php?f=7&t=65110 bug report, feel free to add a save if you have one.
Koub - Please consider English is not my native language.
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Ranakastrasz
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Re: Version 0.17.0

Post by Ranakastrasz »

Why remove Wooden plates? I mean, yes, they don't do much in game, so I suppose.... Any mod that needs them for some reason can just add them back in.
Why no more burning wooden stuff? Now Ima feel like I shouldn't build wooden crates or power poles because no recycling. And we still don't have a way to just delete them. XD

Burner Efficiency. At least it wasn't outright removed, so mods can abuse it.
Ping tool implemented :D
Stickers on Car/tank? I thought you meant decorations, but that is probably slowdown capsules and ON FIRE. woot.
BEHEMOTH WORMS? That is actually scary. On the other hand, since I haven't seen random big worms around til later in the game, it shouldn't be a problem.
Rocket Range for outrangeing "Everything". Had a mod to do that, though I just doubled it to 45. Should make them more sniper-ish.

Can't wait til I get the chance to play.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Tashen
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Re: Version 0.17.0

Post by Tashen »

once you set an item for the toolbelt, how do you change it to something else or clear it?
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Re: Version 0.17.0

Post by hellcore »

Tashen wrote: Tue Feb 26, 2019 6:48 pm once you set an item for the toolbelt, how do you change it to something else or clear it?
Middle click
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Re: Version 0.17.0

Post by Tashen »

Thanks Hellcore
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linearj
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Re: Version 0.17.0

Post by linearj »

Having the opposite problem from the release notes. After starting, I get a popup saying "__base__/campaigns/beta/desription.json not found (No such file or directory)"
Once I click OK, game crashes.
- LinearJ
frostig
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Re: Version 0.17.0

Post by frostig »

Anyone else feels like the game is much smoother ? Like like when I run I get more feedback. I can't put my finger on it somehow.
GrumpyJoe
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Re: Version 0.17.0

Post by GrumpyJoe »

Light wrote: Tue Feb 26, 2019 6:15 pm No fuel values on wooden chests and small wooden power poles?
No fast replace of long inserters over regular inserters?

This game is now LITERALLY UNPLAYABLE!!!11!11!1 :evil: :cry: :evil: :cry: :cry: :evil: :o :o
i wonder where this came from. was so satisfying to burn all the power poles after a while
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Nova
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Re: Version 0.17.0

Post by Nova »

Oh boy oh boy oh boy... can't wait to test it now, bugs don't matter! :D
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