That's a map setting stored inside saves. Unless it's set after loading a save and SAVING it will revert when loading a map that had it previously set to disabled.yuncheolkim wrote: ↑Sat Mar 02, 2019 1:30 pm I set setting 'auto-only' , and restart game, it go back to 'disabled'.
[MOD 1.1] Loader Redux
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.3
My Mods: mods.factorio.com
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.3
Hello, on version 0.17 no longer loads into wagons Mod for cars: Electric Train
https://imgur.com/a/wlv6KCa
https://imgur.com/a/wlv6KCa
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.3
Setups like those are the reason Loader Redux deactivates loader train interaction by default. Use 1 stack inserter instead of 2 loaders.vadimrus wrote: ↑Mon Mar 04, 2019 4:04 pm Hello, on version 0.17 no longer loads into wagons Mod for cars: Electric Train
https://imgur.com/a/wlv6KCa
If you want to ruin performance go to map settings and set "use cargo wagons" to "auto only", or "all" if you want to have 10ups with only 2 train stations.
My Mods: mods.factorio.com
- themadgunman
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Re: [MOD 0.16 / 0.17] Loader Redux 1.4.4
Not sure if this is their fault or yours, but installing the latest update of Loader Redux (1.4.4)now causes my WhistleStop Factories Mod to crash
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.4
Error reports without a bare minimum of copying the error message from factorio-current.log are terrible.themadgunman wrote: ↑Sun Mar 10, 2019 8:55 am Not sure if this is their fault or yours, but installing the latest update of Loader Redux (1.4.4)now causes my WhistleStop Factories Mod to crash
Code: Select all
Error while running setup for entity prototype "wsf-factory-loader" (loader): fast_replaceable_group must be set when next_upgrade is set.
My Mods: mods.factorio.com
- themadgunman
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Re: [MOD 0.16 / 0.17] Loader Redux 1.4.4
It wasn't actually an error report because its not your mod that actually crashed, it was merely an observation that the mods are no longer compatible, apologies for wasting your time
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Re: [MOD 0.16 / 0.17] Loader Redux 1.4.4
Just a heads up version 1.4.5 graphic for the loaders doesn't display correctly. It looks like a black arrow in a grey box.
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.4
That's what happens when LR gets deactivated, probably lacking the required library.nemisis010 wrote: ↑Tue Mar 19, 2019 3:00 pm Just a heads up version 1.4.5 graphic for the loaders doesn't display correctly. It looks like a black arrow in a grey box.
My Mods: mods.factorio.com
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.4
Actually 1.4.4 had already this issue.
And it IS activated - I can build new ones.
And it IS activated - I can build new ones.
Veni, Vici, Spaghettici - never bus! (tm)
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Re: [MOD 0.16 / 0.17] Loader Redux 1.4.4
I am can`t install Optera's Library on 0.17...
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Re: [MOD 0.16 / 0.17] Loader Redux 1.4.6
I can't seem to get my server to register that it has the updated versions of both LoaderRedux_1.4.6 and OpteraLib_0.1.1
it just loads LR 1.4.4 and shows OpteraLib as not included in the save. Factorio version 0.17.17 in case that's important...
it just loads LR 1.4.4 and shows OpteraLib as not included in the save. Factorio version 0.17.17 in case that's important...
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.6
You probably have to install the library manual. Factorio only installs dependencies when installing a mod, not when updating.
In case your server is set to sync mods with save, remove that for adding new mods.
In case your server is set to sync mods with save, remove that for adding new mods.
My Mods: mods.factorio.com
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.6
It's fixed in 0.17.17
There was something very fishy going on with Optera's Library. I HAD it downloaded, and activated. I synced it to the save, but it would come out disabled.
No error message, nothing.
Finally these look like they should!
There was something very fishy going on with Optera's Library. I HAD it downloaded, and activated. I synced it to the save, but it would come out disabled.
No error message, nothing.
Finally these look like they should!
Veni, Vici, Spaghettici - never bus! (tm)
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.6
If you sync mods to save newly installed mods will get disabled.
That's working as intended by wube.
Solution:
Do not sync with save when adding/removing mods.
That's working as intended by wube.
Solution:
Do not sync with save when adding/removing mods.
My Mods: mods.factorio.com
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Re: [MOD 0.16 / 0.17] Loader Redux 1.4.8
Why the loaders cant feed Machines and Chests in 0.17?
- pezzawinkle
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Re: [MOD 0.16 / 0.17] Loader Redux 1.4.8
Hi optera,
love the mod, and most of your creations in general...
just getting a few inconsistencies with mods (in general, not just yours...), then again, im still new to the 0.17 experience...
just thought i would mention that with the bobs logistics overhaul checked, the loaders are reverting to the old tier recipes...
this is a little annoying, and was just curious if it is a known problem.
Not a major concern, more a slight annoyance for my mall designs from 0.16
Ill leave it as is for now, but i may track down the problem if i have time, really busy de-bugging some of the ancient mods im running.
love the mod, and most of your creations in general...
just getting a few inconsistencies with mods (in general, not just yours...), then again, im still new to the 0.17 experience...
just thought i would mention that with the bobs logistics overhaul checked, the loaders are reverting to the old tier recipes...
this is a little annoying, and was just curious if it is a known problem.
Not a major concern, more a slight annoyance for my mall designs from 0.16
Ill leave it as is for now, but i may track down the problem if i have time, really busy de-bugging some of the ancient mods im running.
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.8
I never added special recipes for boblogistics belt overhaul option.
It will use the same recipes with or without that option. Only having bobmetals makes a difference for green and purple loaders.
It will use the same recipes with or without that option. Only having bobmetals makes a difference for green and purple loaders.
My Mods: mods.factorio.com
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.9
Hello, did you ever think of adding the ability to wire loaders to a logic system? For example like smart inserters do, you can change their filters based on signals in logic network, etc. Would be great feature for loaders IMO
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.9
This comes up ever 2-3 months.
Not possible, loader entity has no circuit connection.
My Mods: mods.factorio.com