UPS wars: smelting challenge (design competition)

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
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Please provide us with blueprints or saves, if that makes sense of course.
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Clever and beautiful constructions, bigger than two chunks
quyxkh
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Re: UPS wars: smelting challenge (design competition)

Post by quyxkh »

Here,try it with this one:
quyxkh.clocked.70pctcover.2x5-57.trains.zip
(1.95 MiB) Downloaded 220 times
Here's the output I get running my own benchmarking script/mod:
benchmarking log
I cut the outpost down to match output rates, there's no way to scale the other map up to 234K/min because crafting speed 11 vs 12 and 54 smelters vs 57 per lane, although I think you could squeeze another two lanes in for almost no penalty, all the miner-only beacons look useless to me.
mulark
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Re: UPS wars: smelting challenge (design competition)

Post by mulark »

https://docs.google.com/spreadsheets/d/ ... sp=sharing

Results on my machine ^

Results gathered using: https://github.com/mulark/factorio_benc ... _script.sh Just change the pattern to match each persons respective map.

It does seem to be somewhat more efficient, though I wonder what percentage of that is due to trains/locomotives versus things like the blueprint.
quyxkh
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Re: UPS wars: smelting challenge (design competition)

Post by quyxkh »

It's absolutely the trains thing, the extra 1/12 swing per plate introduced by the outpost buffers (or avoided in DaveMcW's outposts) is a large fraction of the total production cost.

But I think that's the point of tbterra's requirement: more-efficient production that requires a more expensive delivery setup is just shoving costs around, not eliminating them, so production + delivery cost is the figure of merit. What the buffered outposts lose in production efficiency they more than regain in the simpler (usable, even), more efficient delivery they allow.
mulark
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Re: UPS wars: smelting challenge (design competition)

Post by mulark »

I was wondering how belts compared now in .16 so I made a little test.

https://docs.google.com/spreadsheets/d/ ... sp=sharing

Not too bad i'd say.
Attachments
Smelting Eff Lab_stable_67Belts_powered.zip
(2.41 MiB) Downloaded 142 times
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