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Allow Blueprint to Disconnect Wire Connections

Posted: Wed Feb 11, 2026 6:28 am
by NotRexButCaesar
video
As shown in the video, blueprints can add wires, but not remove them. This means that a pasted blueprint may be broken, even when super-force building, if it is being pasted over some existing wire connections. I propose that when placing a blueprint, connections between entities in the blueprint should be removed if they do not exist in the blueprint.