video
As shown in the video, blueprints can add wires, but not remove them. This means that a pasted blueprint may be broken, even when super-force building, if it is being pasted over some existing wire connections. I propose that when placing a blueprint, connections between entities in the blueprint should be removed if they do not exist in the blueprint.Allow Blueprint to Disconnect Wire Connections
Moderator: ickputzdirwech
- NotRexButCaesar
- Smart Inserter

- Posts: 1147
- Joined: Sun Feb 16, 2020 12:47 am
- Contact:
Allow Blueprint to Disconnect Wire Connections
- Attachments
-
- Factorio.mp4
- (900.5 KiB) Downloaded 10 times
Ⅲ—Crevez, chiens, si vous n'étes pas contents!