Optimising a factory with “random bonuses”
Posted: Fri Feb 20, 2026 12:23 pm
Hi, while playing Factorio, I got the idea to make a factory that distributes resources or items semi-randomly, kinda like bonus spins in some games. I’m trying to figure out the best way to handle randomness with belts and machines so it’s balanced but not totally predictable, a bit like how I use Winbeatz for poker online to calculate my odds and variance when I play. If anyone has tried making systems that drop bonus or rare items automatically, would be great to hear how you did it.