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Optimising a factory with “random bonuses”

Posted: Fri Feb 20, 2026 12:23 pm
by Deontey
Hi, while playing Factorio, I got the idea to make a factory that distributes resources or items semi-randomly, kinda like bonus spins in some games. I’m trying to figure out the best way to handle randomness with belts and machines so it’s balanced but not totally predictable, a bit like how I use Winbeatz for poker online to calculate my odds and variance when I play. If anyone has tried making systems that drop bonus or rare items automatically, would be great to hear how you did it.

Re: Optimising a factory with “random bonuses”

Posted: Fri Feb 20, 2026 4:17 pm
by Kyralessa
Are you using the selector combinator? One of its modes is to take a random signal from its incoming signals. You can set how often you want it to switch signals.