Optimising a factory with “random bonuses”

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Deontey
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Optimising a factory with “random bonuses”

Post by Deontey »

Hi, while playing Factorio, I got the idea to make a factory that distributes resources or items semi-randomly, kinda like bonus spins in some games. I’m trying to figure out the best way to handle randomness with belts and machines so it’s balanced but not totally predictable, a bit like how I use Winbeatz for poker online to calculate my odds and variance when I play. If anyone has tried making systems that drop bonus or rare items automatically, would be great to hear how you did it.
Last edited by Deontey on Thu Feb 26, 2026 7:24 am, edited 1 time in total.
Kyralessa
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Re: Optimising a factory with “random bonuses”

Post by Kyralessa »

Are you using the selector combinator? One of its modes is to take a random signal from its incoming signals. You can set how often you want it to switch signals.
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