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[0.9.8 - Windows 64] inserters will not load a turret

Posted: Tue Apr 22, 2014 2:05 am
by ShafTao
Turrets will not load past 10 magazines by automation

Conveyer Belt>Inserter>Turret stops at 10.
Tried with armor piercing, no info on normal bullets.

The savegame is too large to upload.

Re: [0.9.8 - Windows 64] inserters will not load a turret

Posted: Tue Apr 22, 2014 3:10 am
by slay_mithos
Inserter never fill the target, unless it is a chest, that's a decision made by the devs, so I doubt it's actually a bug.

That said, if you plan your inserters well, it should not be a problem, given that they will try to insert a new one as soon as one is consumed, so if you have a decent supply chain, you won't have turrets running out.

I'd recommend using inserter>chest>inserter>turret, and setting the chest to accept only 1 or 2 stacks, and it will basically do as if it could insert those stacks, because they will be stored for that specific turret.

Re: [0.9.8 - Windows 64] inserters will not load a turret

Posted: Tue Apr 22, 2014 7:38 am
by slpwnd
The reason for this decision is that when you have a line of turrets, the first one will not starve the rest. Same concept applies to other machine as well (boilers, assemblers, labs, etc.).

Re: [0.9.8 - Windows 64] inserters will not load a turret

Posted: Tue Apr 22, 2014 11:24 am
by ssilk