[0.9.8 - Windows 64] inserters will not load a turret

Bugs that are actually features.
ShafTao
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[0.9.8 - Windows 64] inserters will not load a turret

Post by ShafTao »

Turrets will not load past 10 magazines by automation

Conveyer Belt>Inserter>Turret stops at 10.
Tried with armor piercing, no info on normal bullets.

The savegame is too large to upload.
slay_mithos
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Re: [0.9.8 - Windows 64] inserters will not load a turret

Post by slay_mithos »

Inserter never fill the target, unless it is a chest, that's a decision made by the devs, so I doubt it's actually a bug.

That said, if you plan your inserters well, it should not be a problem, given that they will try to insert a new one as soon as one is consumed, so if you have a decent supply chain, you won't have turrets running out.

I'd recommend using inserter>chest>inserter>turret, and setting the chest to accept only 1 or 2 stacks, and it will basically do as if it could insert those stacks, because they will be stored for that specific turret.
slpwnd
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Re: [0.9.8 - Windows 64] inserters will not load a turret

Post by slpwnd »

The reason for this decision is that when you have a line of turrets, the first one will not starve the rest. Same concept applies to other machine as well (boilers, assemblers, labs, etc.).
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ssilk
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Re: [0.9.8 - Windows 64] inserters will not load a turret

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
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