Turrets will not load past 10 magazines by automation
Conveyer Belt>Inserter>Turret stops at 10.
Tried with armor piercing, no info on normal bullets.
The savegame is too large to upload.
[0.9.8 - Windows 64] inserters will not load a turret
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Re: [0.9.8 - Windows 64] inserters will not load a turret
Inserter never fill the target, unless it is a chest, that's a decision made by the devs, so I doubt it's actually a bug.
That said, if you plan your inserters well, it should not be a problem, given that they will try to insert a new one as soon as one is consumed, so if you have a decent supply chain, you won't have turrets running out.
I'd recommend using inserter>chest>inserter>turret, and setting the chest to accept only 1 or 2 stacks, and it will basically do as if it could insert those stacks, because they will be stored for that specific turret.
That said, if you plan your inserters well, it should not be a problem, given that they will try to insert a new one as soon as one is consumed, so if you have a decent supply chain, you won't have turrets running out.
I'd recommend using inserter>chest>inserter>turret, and setting the chest to accept only 1 or 2 stacks, and it will basically do as if it could insert those stacks, because they will be stored for that specific turret.
Re: [0.9.8 - Windows 64] inserters will not load a turret
The reason for this decision is that when you have a line of turrets, the first one will not starve the rest. Same concept applies to other machine as well (boilers, assemblers, labs, etc.).
Re: [0.9.8 - Windows 64] inserters will not load a turret
Cool suggestion: Eatable MOUSE-pointers.
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