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[0.10.12] Exploit - worms prioritize turrets out of range

Posted: Sat Nov 08, 2014 10:30 am
by Mike Rosoft
I have found a way of defeating worms which is way too easy and could be seen as an exploit:

* Approach the worm; retreat out of its range when it starts attacking.
* Place a turret just inside the worm's range. You may want to put ammo in the turret, but that doesn't make a difference; the worm is outside the turret's range. The worm will start attacking the turret.
* Now approach the worm. You can attack and destroy the worm, while the worm is happily attacking a turret that cannot harm it.

Re: [0.10.12] Exploit - worms prioritize turrets out of rang

Posted: Wed Nov 12, 2014 10:59 pm
by DaveMcW
Abusing the worm AI is not a bug. Later in the game you even get distractor capsules to make it easier.

It's sad that gun turrets have shorter range than worms and spitters though.

Re: [0.10.12] Exploit - worms prioritize turrets out of rang

Posted: Thu Nov 13, 2014 11:11 am
by slpwnd
DaveMcW wrote:Abusing the worm AI is not a bug. Later in the game you even get distractor capsules to make it easier.
Agreed. Moved to not a bug. We will probably work on the generic enemies AI improvements in the future though.