[Done] Concept Help - Unit Launcher
Posted: Sun Apr 14, 2019 2:38 pm
Hi,
I've created a unit launching unit in my mod NE Enemies.
Every now and then, I get a problem, where the unit attacks a rock or wall and as a result spawns a LOT of units...
See example here
I was wondering if anyone has a good solution to this.
The one I came up with is to check for units around the trigger event and if there are to many, don't spawn any new units. (here)
Any other thoughts?
Thanks.
I've created a unit launching unit in my mod NE Enemies.
Every now and then, I get a problem, where the unit attacks a rock or wall and as a result spawns a LOT of units...
See example here
I was wondering if anyone has a good solution to this.
The one I came up with is to check for units around the trigger event and if there are to many, don't spawn any new units. (here)
Any other thoughts?
Thanks.