Search found 31 matches

by Kalixt
Wed Nov 06, 2024 6:57 pm
Forum: Not a bug
Topic: [2.0.14] Personal logistics and landing pad logistics get overwritten if name is the same
Replies: 1
Views: 133

[2.0.14] Personal logistics and landing pad logistics get overwritten if name is the same

Hello, doesnt know if its bug or not but it was not expected. It should ask me at least that this is going to happen. I have named "Vulcanus" one of the sections in personal logistic networks. Later on I created new unnamed section in landing pad where I wanted to get staff from Vulcanus s...
by Kalixt
Thu Feb 15, 2024 2:10 pm
Forum: Technical Help
Topic: Headless Server - aarch64
Replies: 6
Views: 4419

Re: Headless Server - aarch64

Running Factorio via docker with the QEMU_EXECVE=1 variable set in the container (needs qemu-user-static installed on system) will allow x86_64 to execute decently. Tried that today with Raspberry 3 with 2GB RAM and also with Raspberry 5 with 8GB RAM. Raspberry 3 is unplayable as there are movement...
by Kalixt
Sat Sep 09, 2023 6:31 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196434

Re: Friday Facts #375 - Quality

Not a fan of this idea, scrap it in recycler and move on please.
by Kalixt
Mon Jan 18, 2021 10:33 am
Forum: Technical Help
Topic: Slow map download speed
Replies: 18
Views: 17428

Re: Slow map download speed

Something isn't right with downloading speeds. I have 1 Gbit ports on my local network, I am able to transfer files from server (same server that hosts factorio server) with 120MB/s speed yet, factorio downloading map speed is 12,9MB/s max. "_comment_max_upload_in_kilobytes_per_second": &q...
by Kalixt
Fri Dec 11, 2020 11:29 am
Forum: Not a bug
Topic: [1.1.5] Unable to grab robots above ore patch
Replies: 1
Views: 990

[1.1.5] Unable to grab robots above ore patch

Hello,

I can provide savefile with the exact situation, I am standing right next to bunch of robots that I cant grab.

save:
https://drive.google.com/file/d/1H3G4-G ... sp=sharing
by Kalixt
Thu Dec 10, 2020 6:57 pm
Forum: Duplicates
Topic: [1.1.5] Placing ghost buildings over cliffs
Replies: 1
Views: 1123

[1.1.5] Placing ghost buildings over cliffs

Hello,

if I place ghost buildings over cliffs, it doesn't mark cliffs in collision for destruction in some cases.

Image
by Kalixt
Thu Dec 10, 2020 1:51 pm
Forum: Duplicates
Topic: [1.1.5] Crash after desync (ClientMultiplayerManager::~ClientMultiplayerManager)
Replies: 8
Views: 3066

Re: [1.1.5] Crash after desync (ClientMultiplayerManager::~ClientMultiplayerManager)

I forget about "auto_pause", unfortunately I am still unable to reproduce it. Its not the last defense outpost I built, I will be watching it and report if the problem occurs again.
by Kalixt
Thu Dec 10, 2020 1:09 pm
Forum: Duplicates
Topic: [1.1.5] Crash after desync (ClientMultiplayerManager::~ClientMultiplayerManager)
Replies: 8
Views: 3066

Re: [1.1.5] Crash after desync (ClientMultiplayerManager::~ClientMultiplayerManager)

It is somehow related to train stop limit, I built new defence outpost which was destroyed and rebuilt again but then I noticed that trains which supply defence outposts with ammo ignores this new one. I checked if there is clear path to it, if there isn't missing rail somewhere. Everything was righ...
by Kalixt
Thu Dec 10, 2020 7:17 am
Forum: Duplicates
Topic: [1.1.5] Crash after desync (ClientMultiplayerManager::~ClientMultiplayerManager)
Replies: 8
Views: 3066

Re: [1.1.5] Crash after desync (ClientMultiplayerManager::~ClientMultiplayerManager)

I am able to reproduce it in multiplayer, however if I use /toggle-heavy-mode command in single player, game became unplayable. I cant move, delay is huge and it use up all hardware resources.
by Kalixt
Wed Dec 09, 2020 4:58 pm
Forum: Duplicates
Topic: [1.1.5] Crash after desync (ClientMultiplayerManager::~ClientMultiplayerManager)
Replies: 8
Views: 3066

[1.1.5] Crash after desync (ClientMultiplayerManager::~ClientMultiplayerManager)

Hello,

I was playing on 1.1.5 from the day it was released and only now I am getting desync every time after I send train to one of the defense outposts. I can upload save also if you need it.
by Kalixt
Tue Nov 24, 2020 10:06 am
Forum: Not a bug
Topic: [1.1.0] Menu item bar
Replies: 10
Views: 3268

Re: [1.1.0] Menu item bar

It was good as it was, but sure I will find the workaround. Adding more options is not a good idea, bcs you want to create as low settings as you can in the first place. If you create setting for everything it becomes very chaotic and difficult for user.
by Kalixt
Mon Nov 23, 2020 10:22 pm
Forum: Not a bug
Topic: [1.1.0] Menu item bar
Replies: 10
Views: 3268

[1.1.0] Menu item bar

Hello,

if I grab spidetron remote control from menu bar and then select for instance decostruction planner from the same menu it replaces the current position of deconstruction planner which wasnt the case in 1.0.0. It should stay as it is, unless I remove it with mouse 3 click.
by Kalixt
Fri Oct 30, 2020 9:10 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 86650

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Apart from ghosts, there is one tweak to building by dragging for poles.

Thanks !!!
by Kalixt
Wed Aug 26, 2020 11:02 am
Forum: General discussion
Topic: Re-enable blueprinting in unrevealed but scouted area
Replies: 11
Views: 5568

Re: Re-enable blueprinting in unrevealed but scouted area

I have to agree with this, If I want to place big blueprint to areas outside of radar's range, I have to create layer of electricity poles with radars.
by Kalixt
Tue Aug 25, 2020 7:02 am
Forum: Not a bug
Topic: [1.0.0] Atomic bomb range
Replies: 2
Views: 1814

[1.0.0] Atomic bomb range

Atomic bomb range decreased significantly in 1.0 compared to latest experimental before 1.0. It is intended change or bug ?
by Kalixt
Sat Aug 15, 2020 10:37 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 118183

Re: Friday Facts #360 - 1.0 is here!

I will miss FFF so much!
by Kalixt
Tue Aug 04, 2020 1:23 pm
Forum: Releases
Topic: Version 0.18.42
Replies: 28
Views: 18247

Re: Version 0.18.42

Thank you, I looked at the other ways of updating server on windows machine but headless version is available for linux only. I know its lame to update it this way and I should change it but considering 1.0 release is just few weeks away, I will stick with it.
by Kalixt
Tue Aug 04, 2020 12:40 pm
Forum: Releases
Topic: Version 0.18.42
Replies: 28
Views: 18247

Re: Version 0.18.42

It might be the same but this is how I was updating version for last months. After new version is downloaded, I just restart server. If I select 0.18.x I don't know which version is being downloaded nor when it will be downloaded if I keep steam running. Overall I have more control over it, because ...

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