Search found 68 matches

by Eketek
Mon Nov 03, 2025 4:17 pm
Forum: Modding interface requests
Topic: A sibling API to play_sound: play_music
Replies: 27
Views: 1723

Re: A sibling API to play_sound: play_music

I looked a bit more closely at variable ambient sounds (still thinking about a project I am not quite committed to). Seems I misunderstood things a bit, and will have to include the imagined bits: Allow variable ambient sound to be variable or indefinite length, attach the sound layers to state ...
by Eketek
Sun Oct 26, 2025 5:20 am
Forum: General discussion
Topic: I wish biters were justa bit more cunning
Replies: 14
Views: 2535

Re: I wish biters were justa bit more cunning

Smarter biters would learn not to bother attempting an open assault on a wall of turrets. Instead, they should practice stealth, sneak through (or tunnel), quietly tamper with the machines inside (take items and insert them somewhere random, rotate belts, change settings, disconnect or otherwise ...
by Eketek
Fri Oct 24, 2025 2:33 pm
Forum: Modding interface requests
Topic: A sibling API to play_sound: play_music
Replies: 27
Views: 1723

Re: A sibling API to play_sound: play_music

For a "minimal change" approach, a lot could be accomplished by allowing mods to indirectly manipulate the state of an active "VariableAmbientSound". This would either be dynamically setting state information on something the music system would access, or adding supplemental state information to ...
by Eketek
Wed Oct 22, 2025 3:53 pm
Forum: Modding discussion
Topic: Any interest in a music project?
Replies: 7
Views: 423

Re: Any interest in a music project?



This i never heard of, i heard of micro tonal music or how in India it can differ from western music in the number of notes 20 vs 12 and how some frequencies thus differ, but that's about it x) Do you have anywhere recommended for me to document ?



It is a just intonation system ( https://en ...
by Eketek
Wed Oct 22, 2025 10:10 am
Forum: Modding discussion
Topic: Any interest in a music project?
Replies: 7
Views: 423

Re: Any interest in a music project?



Got it !

Made me curious about what are in those files : "ekm_basic_notation.ekm3" , "ekm_instruments.ekm3" , i'm imagining code to simulate the oscillators ? or is this handled by csound ? i don't know much in these field, i like toying around for fun, i've seen a theremin coded in javascript ...
by Eketek
Tue Oct 21, 2025 4:26 pm
Forum: Modding discussion
Topic: Any interest in a music project?
Replies: 7
Views: 423

Re: Any interest in a music project?



P.S. I'd like to post a few short examples, but the forum doesn't appear to permit audio uploads, and I have an allergy to "free" online services which demand rights to feed data to LLMs.


you can post the audio in a .zip on the forum if it's not too big like 30 MB or you can post a mp4 if you ...
by Eketek
Tue Oct 21, 2025 2:55 pm
Forum: Modding discussion
Topic: Any interest in a music project?
Replies: 7
Views: 423

Any interest in a music project?

I have a music project in a relatively complete state of development: A scriptable text-based music production system with a tight synthesizer integration. Informally, it's a programmer art setup for music.

It allows music to be composed with simple text-based notations (like ABC notation or ...
by Eketek
Thu Jan 23, 2025 11:43 pm
Forum: General discussion
Topic: Pollution and my thoughts about it..
Replies: 7
Views: 1373

Re: Pollution and my thoughts about it..

For natural selection to suffice, pollution would have to actually be harmful to biters (weak biters living in polluted areas would have to gradually die off), the stronger biters would have to come from spawners generated by expansion groups formed from the survivors of pollution-impacted areas ...
by Eketek
Sat Jun 22, 2024 2:49 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 160764

Re: Friday Facts #416 - Fluids 2.0

If there is a desire for a simplified system that runs fast but still does fluid flow, one thing I might suggest is to require that the entire pipe be filled completely remain so at all times, treat all inputs and outputs as applying a fixed pressure to the system, model static flows as needed (for ...
by Eketek
Mon Apr 29, 2024 5:54 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 60
Views: 22365

Re: Friday Facts #407 - Automating a soundtrack



The variable music tracks will be defined by the AmbientSound prototypes.
There are no plans for real-time Lua API for variable music tracks/music player.
At some point there should be some improvements for programmable speaker (see this thread ).


If I can procedurally change the volume of an ...
by Eketek
Mon Apr 29, 2024 12:29 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 60
Views: 22365

Re: Friday Facts #407 - Automating a soundtrack

I decided to pre-emptively make an algorithmic music generator. It will be an expansion and rewrite (in LUA) of one I wrote a few years ago. Since I don't have an API to target, the in-dev version will use Csound (already working) and will be kept simple enough to use described features (a proper ...
by Eketek
Sat Apr 20, 2024 5:11 am
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 60
Views: 22365

Re: Friday Facts #407 - Automating a soundtrack

You should probably consider using a synthesizer & sequencer for procedural music.
by Eketek
Fri Sep 01, 2023 1:19 am
Forum: General discussion
Topic: Should Construction Robots Prioritze Storage Chests ?
Replies: 35
Views: 17622

Re: Should Construction Robots Prioritze Storage Chests ?

My solution is to place virtually all bot-based logistics in a small logistics zone, use a mod ( Construction Probe ) to obtain construction events and convert them into localized circuit-network signals, and a pile of combinators to use said signals to direct logistic bots at to load construction ...
by Eketek
Fri Feb 03, 2023 7:18 pm
Forum: Ideas and Requests For Mods
Topic: Chemical Engineering Mods
Replies: 1
Views: 1613

Re: Chemical Engineering Mods

I thought about this a while back, but didn't really want to make it (partly due to having only an introductory understanding of chemistry, and partly due to it being a lot of work). A chemical reactor should accept arbitrary ingredients (any item or fluid, though it may be sensible to exclude ...
by Eketek
Sat Jan 28, 2023 12:46 am
Forum: General discussion
Topic: Factorio confessions
Replies: 48
Views: 23409

Re: Factorio confessions

Sometimes, particularly while riding a train without first preparing for the task at hand, I'll use an immediate solution for an immediate problem:
the_world_is_my_active_provider_chest.png
the_world_is_my_active_provider_chest.png (544.58 KiB) Viewed 6088 times
by Eketek
Wed Jan 25, 2023 9:28 pm
Forum: Ideas and Suggestions
Topic: Automatically split rail blocks when rails are too close together to insert signals
Replies: 8
Views: 2616

Re: Automatically split rail blocks when rails are too close together to insert signals

Another option might be use a more permissive system for rail signal placement - switch from a colliding entity occupying a 1x1 tile adjacent to a track to a non-colliding entity anchored to the track, and allow them to be freely attached to any rail segment that does not join or intersect another ...
by Eketek
Tue Jan 17, 2023 12:02 am
Forum: Mods
Topic: [MOD 1.1] Construction Probes
Replies: 1
Views: 2766

Re: [MOD 1.1] Construction Probes

I decided to follow-up a bit on this mod a bit. I now have a practical build that uses the mod to automate the requesting and delivery of construction materials to an outpost (maybe the qualifier expressing a combinator proficiency requirement can be toned down a bit). The build consists of two ...
by Eketek
Mon Oct 17, 2022 2:33 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 166
Views: 90481

Re: ARM architecture

The infrastructure needed to support releases on ARM would also be useful for managing micro-architecture builds (compiler option "-march=<whatever>"), which supposedly should improve performance on many systems.
by Eketek
Tue Sep 20, 2022 7:20 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 56190

Re: Defending your base is just to easy!

I do occasionally have a specific opinion on Factorio balancing. I don't have much motivation to do anything about it, but on the off chance that anyone wants to run with the idea, here it is:

If it where up to me to rebalance, the game would start peaceful and without any biters. The early ...
by Eketek
Sun Feb 20, 2022 12:35 am
Forum: Mods
Topic: [MOD 1.1] Construction Probes
Replies: 1
Views: 2766

[MOD 1.1] Construction Probes

Construction Probes [/size]
Type: Mod
Description: Scan new constructions within and around a logistics network to assist in automated delivery of construction materials. Proficiency in the use of combinators for mixed shipments is recommended. Or a good set of blueprints.
License: MIT license ...

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