https://factorio.com/blog/post/fff-395
"When trains are trying to leave a stop, trains at stops with higher priority are dispatched first."
Search found 5 matches
- Mon Feb 23, 2026 12:52 am
- Forum: Not a bug
- Topic: [2.0.75] Leaving trains ignore priority
- Replies: 4
- Views: 323
- Mon Feb 23, 2026 12:40 am
- Forum: Not a bug
- Topic: [2.0.75] Leaving trains ignore priority
- Replies: 4
- Views: 323
[2.0.75] Leaving trains ignore priority
I have 2 "Start" stations, one with priority 10 other one with 30, priority is set by circuits. When 2 same schedule trains parked in both "Start"s try to leave to "End" station they ignore priority, train with smaller ID go first.
- Sat Nov 23, 2024 12:29 pm
- Forum: Duplicates
- Topic: [2.0.21] Platform stuck when requesting 0 items
- Replies: 1
- Views: 840
[2.0.21] Platform stuck when requesting 0 items
My platform is stuck because i request 0 Productivity module 3. Issues seems to be "All requests satisfied". When i remove modules from request list everything works, also everythign works when i have at least 1 module at platform. There is no any indication where problem is.
- Wed Feb 17, 2021 8:34 pm
- Forum: Duplicates
- Topic: [1.1.25] Belt sideloading priority
- Replies: 1
- Views: 1600
[1.1.25] Belt sideloading priority
Sometimes when sideloading to belt, sideloaded belt gets priority over mainstream belt. Hard to reproduce: create gap on mainstream belt, repeat a lot. Sometimes happen when placing to be sideloaded belt, while both belts compressed.
- Tue Dec 29, 2020 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.6] Train blueprint - tweaking not working
- Replies: 1
- Views: 2938
[boskid][1.1.6] Train blueprint - tweaking not working
When creating blueprint with trains, after disabling "Entities" in blueprint filters you can no longer remove/restore trains because train entities are no longer selectable (case A). Even if manage to remove some trains by workaround (case B), blueprint doesnt save that changes. Creating blueprint ...