Search found 5 matches

by Coconut135
Mon Feb 23, 2026 12:52 am
Forum: Not a bug
Topic: [2.0.75] Leaving trains ignore priority
Replies: 4
Views: 323

Re: [2.0.75] Leaving trains ignore priority

https://factorio.com/blog/post/fff-395

"When trains are trying to leave a stop, trains at stops with higher priority are dispatched first."
by Coconut135
Mon Feb 23, 2026 12:40 am
Forum: Not a bug
Topic: [2.0.75] Leaving trains ignore priority
Replies: 4
Views: 323

[2.0.75] Leaving trains ignore priority

I have 2 "Start" stations, one with priority 10 other one with 30, priority is set by circuits. When 2 same schedule trains parked in both "Start"s try to leave to "End" station they ignore priority, train with smaller ID go first.
by Coconut135
Sat Nov 23, 2024 12:29 pm
Forum: Duplicates
Topic: [2.0.21] Platform stuck when requesting 0 items
Replies: 1
Views: 840

[2.0.21] Platform stuck when requesting 0 items

My platform is stuck because i request 0 Productivity module 3. Issues seems to be "All requests satisfied". When i remove modules from request list everything works, also everythign works when i have at least 1 module at platform. There is no any indication where problem is.
by Coconut135
Wed Feb 17, 2021 8:34 pm
Forum: Duplicates
Topic: [1.1.25] Belt sideloading priority
Replies: 1
Views: 1600

[1.1.25] Belt sideloading priority

Sometimes when sideloading to belt, sideloaded belt gets priority over mainstream belt. Hard to reproduce: create gap on mainstream belt, repeat a lot. Sometimes happen when placing to be sideloaded belt, while both belts compressed.
Untitled.png
Untitled.png (1.73 MiB) Viewed 1600 times
by Coconut135
Tue Dec 29, 2020 3:47 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.6] Train blueprint - tweaking not working
Replies: 1
Views: 2938

[boskid][1.1.6] Train blueprint - tweaking not working

When creating blueprint with trains, after disabling "Entities" in blueprint filters you can no longer remove/restore trains because train entities are no longer selectable (case A). Even if manage to remove some trains by workaround (case B), blueprint doesnt save that changes. Creating blueprint ...

Go to advanced search