Search found 23 matches
- Sat May 24, 2025 8:17 am
- Forum: Modding interface requests
- Topic: Will you add new utility constants?
- Replies: 5
- Views: 550
Re: Will you add new utility constants?
I've added several of these for the next release.
What about the possibility of customizing these parameters for each player individually? Of course, this is a constant, but there is no way it can be customized specifically by each player?
For example, the same width of the inventory and the ...
- Tue May 20, 2025 2:51 pm
- Forum: Modding interface requests
- Topic: Add "quality_affects_magasine_size" for ammo
- Replies: 2
- Views: 271
Re: Add "quality_affects_magasine_size" for ammo
Move the post here, please. 

- Tue May 20, 2025 2:39 pm
- Forum: Modding interface requests
- Topic: Will you add new utility constants?
- Replies: 5
- Views: 550
Re: Will you add new utility constants?
input_signal_width + output_signal_width OR signal_width (for combinators) - I'm not sure what this is referring to?
Combinators have an interface width, which is the number of columns of signals that can be displayed with a red or green signal from the logistics network. There is also an ...
- Tue May 20, 2025 11:24 am
- Forum: Modding help
- Topic: How do I stop a specific selected sound in the game?
- Replies: 0
- Views: 226
How do I stop a specific selected sound in the game?
I have a need to stop any particular sound that I have selected. For example, do I turn on custom music and can turn it off at any time using the command? It is her, without affecting other game sounds.
- Tue May 13, 2025 9:38 pm
- Forum: Modding interface requests
- Topic: Will you add new utility constants?
- Replies: 5
- Views: 550
- Tue May 13, 2025 8:48 pm
- Forum: Pending
- Topic: [2.0.47] Disconnected tiles after ghost placing space platform foundation
- Replies: 3
- Views: 310
Re: [2.0.47] Disconnected tiles after ghost placing space platform foundation
Unfortunately, I do not even know how to reproduce this bug.
I remember that back then I was just designing a space platform, taking it apart. But I clearly didn't have enough space coverage to fully rebuild the platform. I put up the hooks, and then the ghost of the space coating with a large brush ...
I remember that back then I was just designing a space platform, taking it apart. But I clearly didn't have enough space coverage to fully rebuild the platform. I put up the hooks, and then the ghost of the space coating with a large brush ...
- Mon May 12, 2025 10:23 pm
- Forum: Modding interface requests
- Topic: Will you add new utility constants?
- Replies: 5
- Views: 550
Will you add new utility constants?
Briefly
Some "utility constants" are missing: for garbage slots, blueprints, filters, and combinators.
What?
There are:
["utility-constants"]
inventory_width
select_slot_row_count
module_inventory_width
But there is a problem - when increasing the select_slot_row_count and maintaining the ...
Some "utility constants" are missing: for garbage slots, blueprints, filters, and combinators.
What?
There are:
["utility-constants"]
inventory_width
select_slot_row_count
module_inventory_width
But there is a problem - when increasing the select_slot_row_count and maintaining the ...
- Mon May 12, 2025 6:42 pm
- Forum: Pending
- Topic: [2.0.47] Disconnected tiles after ghost placing space platform foundation
- Replies: 3
- Views: 310
Re: [2.0.47] When installing the ghost of floors, a visual bug appears
Hi. Do you have a save with this state?
Unfortunately, I accidentally overwrote that save. But as soon as I get lucky, I'll definitely attach it here. This corrected itself when a new batch of space coating arrived on the space platform. Also, what I immediately noticed is that it is not a ...
- Sun May 11, 2025 11:46 pm
- Forum: Modding interface requests
- Topic: Add "quality_affects_magasine_size" for ammo
- Replies: 2
- Views: 271
Add "quality_affects_magasine_size" for ammo
Will you be able to add such a field to the parameters of the ammo for modding?
quality_affects_magasine_size
At the same time, it would be possible to make new ammunition more capacious, so as not to create it in such large quantities with a large number of machines. But this is more for ...
quality_affects_magasine_size
At the same time, it would be possible to make new ammunition more capacious, so as not to create it in such large quantities with a large number of machines. But this is more for ...
- Fri May 09, 2025 1:37 pm
- Forum: Pending
- Topic: [2.0.47] Disconnected tiles after ghost placing space platform foundation
- Replies: 3
- Views: 310
[2.0.47] Disconnected tiles after ghost placing space platform foundation
Between the two assemblers I installed a ghost of the space platform floors. You can see the result in the screenshot. I don't know how it happened and I wasn't exactly there when it happened, so I can't say what animations were there at the time.
- Wed May 07, 2025 11:54 am
- Forum: Not a bug
- Topic: Quality doesn't seem to be working as it should.
- Replies: 3
- Views: 356
Re: Quality doesn't seem to be working as it should.
As I understand it, this can be changed :not-enough-repair-packs: if there is such a parameter?
Although, I think so. I haven't noticed this property in quality module prototypes before. So, there is most likely a bug in the mod description :not-enough-repair-packs: that gives information in ...
- Wed May 07, 2025 9:41 am
- Forum: Not a bug
- Topic: Quality doesn't seem to be working as it should.
- Replies: 3
- Views: 356
Re: Quality doesn't seem to be working as it should.
Table you have is just first quality bump and additional quality bumps have probability reduced by a value called next_probability. In SA if you have quality of 100% then you are guaranteed uncommon from common but second quality bump happens with 10% chance. To get guaranteed rare from common you ...
- Wed May 07, 2025 6:09 am
- Forum: Not a bug
- Topic: Quality doesn't seem to be working as it should.
- Replies: 3
- Views: 356
Quality doesn't seem to be working as it should.
Playing in my save with modifications I noticed such a thing that the quality :any-quality: works as if not quite correctly. Not as it should be. In simple words: if the chance to make something UNCOMMON from NORMAL is equal to or higher than 100%, then we will get 100% UNCOMMON. If we also have a ...
- Wed Apr 30, 2025 11:04 am
- Forum: Modding help
- Topic: How to add Custom Field to prototypes?
- Replies: 4
- Views: 304
Re: How to add Custom Field to prototypes?
It is not. You can access prototypes values runtime through the prototypes object.
Please tell me how to do this then? For example, add a new field for the assembly machine.
Basically, I just need to add a new property to buildings, display it as speed or power consumption near the mouse or ...
- Wed Apr 30, 2025 9:03 am
- Forum: Modding help
- Topic: How to add Custom Field to prototypes?
- Replies: 4
- Views: 304
How to add Custom Field to prototypes?
Is it possible to add a new field to the prototype that can be interacted with in runtime? I have a great idea for a mod, but I'm running into this limitation. And I don't want to do everything through runtime, because it will be even more difficult to work with the implementation of new things. I ...
- Wed Oct 23, 2024 1:03 pm
- Forum: Spread the Word
- Topic: The game content page has not been updated?
- Replies: 3
- Views: 1072
Re: The game content page has not been updated?
And it really is. Yes, you're right, I missed that point. Then we can consider this post closed.Klonan wrote: Wed Oct 23, 2024 9:23 am Which content is outdated?
For Space Age stuff there is a new page:
https://factorio.com/game/content-space-age
- Wed Oct 23, 2024 7:30 am
- Forum: Spread the Word
- Topic: The game content page has not been updated?
- Replies: 3
- Views: 1072
The game content page has not been updated?
The game content page has not been updated to the latest version of the game and has an old description.
https://factorio.com/game/content
https://factorio.com/game/content
- Tue Oct 22, 2024 1:40 pm
- Forum: Duplicates
- Topic: [Klonan] [2.0.7] After learning robotics, the character interface breaks down a bit with the folded interface.
- Replies: 0
- Views: 243
[Klonan] [2.0.7] After learning robotics, the character interface breaks down a bit with the folded interface.
After discovering new construction robotics technology, we see our inventory looking a little wrong.
But everything looks fresh and wonderful on the logistics page.
I think it might be because of the longer translation in Russian.- Tue Jul 18, 2023 2:01 pm
- Forum: Mod portal Discussion
- Topic: [mods.factorio.com] Bug with explore the mods page.
- Replies: 1
- Views: 1129
[mods.factorio.com] Bug with explore the mods page.
On the mod portal, I clicked on search, typed in chat and got this bug with the site layout.
- Tue Jul 18, 2023 2:55 am
- Forum: Minor issues
- Topic: [1.1.87] Bug with sprite prototype size.
- Replies: 5
- Views: 1727
Re: [1.1.87] Bug with sprite prototype size.
