
I don't think it was supposed to work that way, even though a base game doesn't have such a big jump in quality.
As I understand it, this can be changedboskid wrote: Wed May 07, 2025 8:30 am Table you have is just first quality bump and additional quality bumps have probability reduced by a value called next_probability. In SA if you have quality of 100% then you are guaranteed uncommon from common but second quality bump happens with 10% chance. To get guaranteed rare from common you would need +1000% quality.
Although, I think so. I haven't noticed this property in quality module prototypes before. So, there is most likely a bug in the mod descriptionArsStels wrote: Wed May 07, 2025 9:41 am As I understand it, this can be changedif there is such a parameter?