This is becoming wierder.
So Zicandar sent me his entire %APPDATA%/Factorio folder including his mods and his renamed version of my save. Deleted all my factorio folder to replace with his. He can load my save and I still get this force.getIndex() crash.
Search found 6 matches
- Tue Dec 06, 2022 6:46 pm
- Forum: Pending
- Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
- Replies: 18
- Views: 5284
- Tue Dec 06, 2022 6:11 pm
- Forum: Pending
- Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
- Replies: 18
- Views: 5284
Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
What is crazy is that I deleted all my mods. Zicandar sent me HIS mod folder with which he can open my save. And I am getting the same failure to load (the windows message in my original post, not the dependency loop that people have been talking about)
edit:
That s the center of the issue. How can ...
edit:
That s the center of the issue. How can ...
- Tue Dec 06, 2022 5:11 pm
- Forum: Pending
- Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
- Replies: 18
- Views: 5284
Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
You are asking me?? lol
I can sync the mods on my side without a problem but It fails (error message alone) when I load the save
I can sync the mods on my side without a problem but It fails (error message alone) when I load the save
- Tue Dec 06, 2022 3:12 pm
- Forum: Pending
- Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
- Replies: 18
- Views: 5284
Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Two additional things:
1) it fails to load (with the error message above) even with all mods disabled (Thx to Zicandar on pY discord for figuring that one out)
2) I am attaching the last save that loads fine (but ~30hours earlier unfortunately)
3) and it did not crash/kick me out of the game at ...
1) it fails to load (with the error message above) even with all mods disabled (Thx to Zicandar on pY discord for figuring that one out)
2) I am attaching the last save that loads fine (but ~30hours earlier unfortunately)
3) and it did not crash/kick me out of the game at ...
- Mon Dec 05, 2022 9:06 pm
- Forum: Pending
- Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
- Replies: 18
- Views: 5284
Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Any chance this 220h pY save be saved from this crash?
- Sun Dec 04, 2022 4:57 pm
- Forum: Pending
- Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
- Replies: 18
- Views: 5284
[1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Hi,
I did re-install the mods many times. And even re-installed the game completely. But I keep getting a crash while loading this save (as well as trying to load previous autosaves with the save mod combinations).
I am putting the log file and the saves (lastest ones and a previous autosave from ...
I did re-install the mods many times. And even re-installed the game completely. But I keep getting a crash while loading this save (as well as trying to load previous autosaves with the save mod combinations).
I am putting the log file and the saves (lastest ones and a previous autosave from ...