Search found 16 matches
- Wed Jul 23, 2025 2:36 am
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 14
- Views: 1356
Re: Change color of lamp back to pure white
simplest solution to this problem is adding some sort of global way to change the lamp colors. Piggybacking off of the logistics groups might work. Brings the lamps up to par with the rest of the circuit network also. Or if you really feel like being funny, just add a setting in the interface that ...
- Tue Jul 22, 2025 3:15 am
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 18
- Views: 3900
Re: How pros approach the game?
as an enthusiast for this kind of design and playstyle in general.
Unfortunately i don't really have any good advice for you, what i can say is what motivates me to play, and that's removing the tedium, the things i don't like doing. For example i really enjoy mega base logistics, biters, expansion ...
Unfortunately i don't really have any good advice for you, what i can say is what motivates me to play, and that's removing the tedium, the things i don't like doing. For example i really enjoy mega base logistics, biters, expansion ...
- Tue Jul 22, 2025 1:31 am
- Forum: General discussion
- Topic: Does space age change anything?
- Replies: 5
- Views: 247
Re: Does space age change anything?
each planet has a separate "meta" that you're supposed to follow, each one presents unique solutions to the same problems. It's quite fun, especially paired with spaceships either to shuttle materials around to different planets, it opens up 5 dimensions of play, rather than the one that previously ...
- Tue Jul 22, 2025 1:24 am
- Forum: Tools
- Topic: Lossless Scaling under Linux to enable frame generation for Factorio
- Replies: 4
- Views: 205
Re: Lossless Scaling under Linux to enable frame generation for Factorio
on the topic of native implementation, from what i can recall the game is designed to lock FPS to the UPS in most cases, very rarely do they break away. I'm not sure how trivial it would be to divorce the two.
You can have a lower FPS than UPS, but i've never seen the opposite. I'm not sure how ...
You can have a lower FPS than UPS, but i've never seen the opposite. I'm not sure how ...
- Tue Jul 08, 2025 7:55 pm
- Forum: Off topic
- Topic: Stop Killing Games?
- Replies: 5
- Views: 708
Re: Stop Killing Games?
judging by the fact that you can download archived versions from their website, play offline (im fairly sure but somebody should fact check this lol), and they provide a dedicated server. I would say they probably meet all the requirements for stop killing games, the only significant one would be no ...
- Mon Jul 07, 2025 3:55 am
- Forum: Balancing
- Topic: Uranium and ammo shipping too expensive
- Replies: 19
- Views: 2552
Re: Uranium and ammo shipping too expensive
i kind of wish they would debuff reactor fuel somehow, and just add a real nuclear bomb to the game, similar to artillery, or maybe literally used with artillery. It's weird that you can just stuff 100 u235 into what is presumably, a manpad, or RPG type weapon. That amount of uranium alone would be ...
- Sat Jul 05, 2025 1:44 am
- Forum: Balancing
- Topic: Piercing shotgun shells cost
- Replies: 3
- Views: 229
Re: Piercing shotgun shells cost
i've always found it weird that there was uranium ammo for the the SMG, but no uranium ammo for the shotgun. I don't use the shotgun ever, but i would be far more tempted to use it if there was a uranium variant of the piercing ammo.
- Thu Jul 03, 2025 1:28 am
- Forum: Ideas and Suggestions
- Topic: Easy Equipment Grid Configuration
- Replies: 1
- Views: 155
Re: Easy Equipment Grid Configuration
something like this would be great, this is the one thing i noticed when i started playing space age that didn't seem to get a clean up.
- Wed Jul 02, 2025 1:44 am
- Forum: Outdated/Not implemented
- Topic: Allow us put more landing pads. With high distance from each
- Replies: 15
- Views: 2531
Re: Allow us put more landing pads. With high distance from each
I think realistically you could manage both the balance aspect and multi-pad support. Though i agree with the end game sentiment, locking it behind research seems like a good game balance solution here. It would be really nice to have dedicated landing pads for certain things. Especially for inter ...
- Tue Jun 24, 2025 12:29 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 48
- Views: 20877
Re: Factorio confessions
I've had my computer runing 24/7 for the past three weeks AFK:ing to get "Stronger Explosives" to lvl 23 so I can one shoot large asteroids.
The "correct" thing to do would have been to expand the factory to make the reseach go faster, but I just couldn't be bothered. :oops:
the REAL correct ...
- Tue Jun 24, 2025 12:05 am
- Forum: General discussion
- Topic: Show your late-game hoards
- Replies: 1
- Views: 951
Re: Show your late-game hoards
in my 1.1 save i had an old railbase that i believe was designed for 90spm? might've been 120 i can't remember now, early base crop.png but i ended up tearing the entire thing down, buffers included so i ended up having millions of each raw resource in large capacity stored in my logistics network ...
- Fri Mar 07, 2025 10:42 pm
- Forum: General discussion
- Topic: Certain tech tree dependencies and trigger tech issues in Space Age
- Replies: 16
- Views: 3211
Re: Certain tech tree dependencies and trigger tech issues in Space Age
Honestly, i don't mind the trigger techs, i just think it's a little weird and arbitrary that some of them are so, aggressive. The oil one is a little weird, and the uranium one is a bit odd as well. It just forces a weird game play workflow for something that has no perceivable benefit.
A lot of ...
A lot of ...
- Sat Jun 29, 2024 2:41 am
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 39342
Re: Friday Facts #417 - Space Age development
oh boy, this is a rather eventful post. Excited for the new train logistics, having more options is always nice, and since we're on the topic, it makes sense to me that the molten metals would have a substantially higher throughput of trains, which would mean even without the increase in space ...
- Mon Jun 24, 2024 2:14 am
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 24217
Re: [FFF416]Nuclear Power Plant from the future (RANT)
i'm sort of indifferent to the overall change. I really like that i no longer have to spend as much time thinking about moving water into the goddamned nuclear plant, because that was always a nightmare. (though ironically bringing in water via train is concerningly viable.
I also do like how the ...
I also do like how the ...
- Thu Nov 30, 2023 8:22 pm
- Forum: Ideas and Requests For Mods
- Topic: Electricity: Three Phase AC & Grid Distribution
- Replies: 3
- Views: 1217
Re: Electricity: Three Phase AC & Grid Distribution
i like the idea of a more complex electric grid that more closely resembles the real electric grid, would certainly be a neat addition, especially for certain things. Though fluidic power scares me, thankfully the actual power flow through real wires is interesting at best. And incredibly boring at ...
- Sat Aug 26, 2023 9:51 pm
- Forum: Technical Help
- Topic: Couldn't initialize Steam API [LINUX] [1.1.87]
- Replies: 2
- Views: 1674
Re: Couldn't initialize Steam API [LINUX] [1.1.87]
I've been having this issue for a little while, barring a full uninstall and reinstall of steam, it seems like its actually an issue with proton, or at least in my case it was. Leaving the force compat tool option unticked, which for some reason doesnt disable proton, it just may or may not use it ...