Search found 4 matches

by Dfq
Sat Feb 14, 2026 10:19 am
Forum: Ideas and Suggestions
Topic: Roboport channels
Replies: 0
Views: 17

Roboport channels

Apologies in case I missed a similar request.

TL;DR
New technology that enables roboports to work on one of two different channels instead of one.


What?
Roboports by default would have their network on one channel, working like it does today. A new technology would unlock a second channel and ...
by Dfq
Sun Feb 08, 2026 2:16 pm
Forum: Ideas and Suggestions
Topic: Fulgora enemy threat
Replies: 4
Views: 357

Fulgora enemy threat

TL;DR
Low frequency, low threat enemy spawns that makes defensive structures valuable also on Fulgora.


What?
Occasionally spawn hostile robotic drones after a "thunder night" at Fulgora, outside vision. The drones head to the direction of the largest concentration of accumulators/rods (with ...
by Dfq
Fri Jun 07, 2024 4:18 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 150243

Re: Friday Facts #414 - Spoils of Agriculture

Three things:
1. Will pollution act as a catalyst for spoilage?
2. Will Steel Barrels be an inefficient way to pickle /store organic matter indefinitely without it spoiling?
2.1. Maybe with ice?
by Dfq
Sun Sep 10, 2023 2:28 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 385064

Re: Friday Facts #375 - Quality

As many others here, I have some concerns about this update.

Most seem to agree that the naming of the different quality levels are in need of changing, as the current naming reflects rarity rather than quality. What is not being discussed as much is that due to the RNG of producing higher "quality ...

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