Search found 17 matches
- Fri May 10, 2024 12:23 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 86
- Views: 10105
Re: Friday Facts #410 - Rocket turret & Target priorities
The way you describe it makes it sound like the priority setting will have a “right” answer. Like, why would you ever not want to target only the big asteroids in space, if it’s always more efficient to shoot the smaller ones some other way? Game features are better / more interesting when there are...
- Fri May 03, 2024 11:34 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 168
- Views: 19580
Re: Friday Facts #409 - Diminishing beacons
"the expansion seemed to be getting feature complete"
Exciting!
Exciting!
- Fri Apr 26, 2024 1:04 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 151
- Views: 15235
Re: Friday Facts #408 - Statistics improvements, Linux adventures
May I take the opportunity to say how much I appreciate the excellent Linux support. It's a big part of why I'm so enthusiastic about recommending the game to others.
- Fri Apr 12, 2024 4:01 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 152
- Views: 20451
Re: Friday Facts #406 - Space Age Music
Gieba is Czech for "nope". Maybe it's not for a planet at all, but for what might be found in space... Anyway, I thought the final 7-minute long piece was brilliant - exactly the orchestral-electro fusion described. It opens with hints of Sim City 3000 and a "cute forest creatures&quo...
- Fri Mar 22, 2024 2:12 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 18006
Re: Friday Facts #403 - Train stops 2.0
What if you run out of fuel on a bridge, and there's another stopped train in front of you? Does pushing push that one too, or damage it, or are you still stuck?
- Fri Mar 15, 2024 1:38 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 169
- Views: 24102
Re: Friday Facts #402 - Lightspeed circuits
Found the teaser! Notice this excavator-claw-looking arm... thing on the player, hidden behind the UI window? ;) Whoa, I didn't even notice! Usually I at least see what they're hiding/teasing even if I'm not 100% sure. I checked the original foundry video and yeah, its not in there. I think you are...
- Mon Mar 04, 2024 9:48 am
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 12610
Re: Friday Facts #400 - Chart search and Pins
Advanced search please!
Code: Select all
SELECT itemname, quality, count(*)
FROM nauvis.items
WHERE quality > 4
GROUP BY 1, 2
- Fri Feb 23, 2024 3:28 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 38293
Re: Friday Facts #399 - Trash to Treasure
The fact that ancient alien scrap contains circuits identical to and compatible with the engineer's tech suggests that the engineer spent a long time in hypersleep on the way to Nauvis, and is actually discovering the ruins of his own civilization.
- Fri Jan 05, 2024 1:50 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 25615
Re: Friday Facts #392 - Parametrised blueprints
I really appreciate the effort that goes into improving the game experience for power users. I hate to come across negative, but part of me does feel that this goes too far, while also not going far enough. Something about it reminds me of "low code / no code" tools, or perhaps GUI query b...
- Fri Dec 22, 2023 9:13 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14577
Re: Friday Facts #390 - Noise expressions 2.0
‘Twas the night before Christmas, and all through Nauvis Not a biter was stirring, nor even a fish; The steam plants were placed by the boilers with care, In hopes that the Engineer soon would be there; The spitters were nestled all snug in their nests; While visions of smelter stacks danced in thei...
- Sat Dec 16, 2023 11:10 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 27003
Re: Friday Facts #389 - Train control improvements
Next planet prediction: a resource that decays rapidly once mined, meaning time is of the essence to get it to its destination. Thus calling for… assembler wagons! With interrupts that fire once the recipe is complete.
- Sat Nov 25, 2023 11:21 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 26070
Re: Friday Facts #386 - Vulcanus
But I'm not entirely sure about the name. Doesn't exactly fly off the tongue. I can't really tell anyone about Volcanus unless I want them to roll on the floor laughing irl. Vul-can-us. Don't let the A be long or let the c get grouped with the first syllable :) It’s not too late to change it to Vul...
- Sat Nov 18, 2023 9:53 am
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 57
- Views: 14027
Re: Friday Facts #385 - Asteroid Collector
I love the little bit of kickback in the prototype harpoon animation.
- Sun Nov 12, 2023 8:50 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47807
Re: Friday Facts #384 - Combinators 2.0
Indexing and selecting seems like a nice, useful, orthogonal piece of functionality. The rest of the items (like stack size and rocket capacity) seem unrelated. I wonder if you should break those out into a separate “Utility Combinator” that could be the holding pen for miscellaneous combinator func...
- Fri Oct 20, 2023 12:47 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 43948
Re: Friday Facts #381 - Space Platforms
Another great update - this one definitely raises at least as many questions as it answers! Do multiple space platforms exist on different surfaces or can they interact with each other? Do thrusters always have to go at the bottom, or could you build a platform with thrusters on the left that moves ...
- Sat Oct 14, 2023 8:49 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 31537
Re: Friday Facts #380 - Remote view
https://images2.imgbox.com/3a/ff/ISFnSlbu_o.jpg Sorry... :o At first I was like "Wait, it can read THAT?". But then I realized that the entries don't even match the length of the blurred bits, so it just read the "Space map" headline and hallucinated fitting names. Classic large...
- Fri Oct 06, 2023 8:42 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 27385
Re: Friday Facts #379 - Abstract rewiring
A trick I learned only recently is to set the output filter on a splitter to the deconstruction planner. This is useful when you only have one side of the splitter output connected up, because it prevents items from passing through to the end of the belt on the unconnected side where they would just...