Search found 38 matches

by Upserter
Wed Apr 02, 2025 9:35 pm
Forum: Bug Reports
Topic: [2.0.43] Rail signals cannot be ghost-placed next to a rail in oil ocean
Replies: 10
Views: 1323

[2.0.43] Rail signals cannot be ghost-placed next to a rail in oil ocean

04-02-2025, 22-25-56.png

What did you do?

Tried to place a rail signal ghost next to a rail on the oil ocean on Fulgora.

What happened?

Received the message "Rail signals must be built next to rails"

What did you expect to happen instead?

I expected the game to place a foundation ghost ...
by Upserter
Tue Mar 25, 2025 5:44 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.16] Lack of control over food slot
Replies: 3
Views: 554

Re: [2.0.16] Lack of control over food slot


Please let me know if you think we should do something else.


Not sure if I'm doing the right thing by necro'ing this resolved bug report, but I believe the "read fuel" suggestion that was implemented is not a complete fix for this problem. Unwanted fuel items can still be inserted into the fuel ...
by Upserter
Sun Dec 01, 2024 10:36 am
Forum: Wiki Talk
Topic: wiki-article concerning Quality
Replies: 5
Views: 1466

Re: wiki-article concerning Quality

Hi @FactorioGamer22. Just to note that I agree with you that the formulae currently on the wiki in the Derivation section are incorrect, and yours are correct.
by Upserter
Fri Oct 18, 2024 11:25 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 42012

Re: Friday Facts #433 - Liftoff Initiated

Headcanon for why exoskeletons improve flying speed: thrust is generated by pedalling furiously:
IMG_3605.gif
IMG_3605.gif (642.05 KiB) Viewed 14638 times
by Upserter
Sun Oct 13, 2024 3:12 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 57423

Re: Friday Facts #432 - Aquilo


So, the more I think about the heat mechanics, the more it doesn't sit right with me. From a real world physics point of view, it's about the worst possible solution to the problem: "My machines keep freezing, should I modify the design to include a simple and efficient electric heating element ...
by Upserter
Fri Oct 11, 2024 12:26 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 57423

Re: Friday Facts #432 - Aquilo

Space monsters!
Awesome_(Amiga)_09a.gif
Awesome_(Amiga)_09a.gif (671.13 KiB) Viewed 5747 times
by Upserter
Fri Oct 11, 2024 11:29 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 57423

Re: Friday Facts #432 - Aquilo

OMG that railgun sound!

We are in for an audiovisual treat, I can tell.
by Upserter
Mon Oct 07, 2024 5:35 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 48267

Re: Friday Facts #431 - Gleba & Captivity

A captured nest should be tremendously aggravating to biters, who should send continuous streams of biters to attempt to rescue their comrades.
by Upserter
Fri Oct 04, 2024 12:18 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 48267

Re: Friday Facts #431 - Gleba & Captivity

Looking forward to isolating my biter production area from the main base, with inward-facing turrets, just in case!
by Upserter
Fri Sep 27, 2024 11:28 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 73529

Re: Friday Facts #430 - Drowning in Fluids

The sheer amount of new items and gameplay mechanics makes me think you’ve got a heckuva balancing challenge on your hands. All the private LAN parties will have helped spot issues, but I bet when 2.0 is released to the masses, and you suddenly have millions of players exploring the design space ...
by Upserter
Fri Sep 20, 2024 12:24 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 56656

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Wait, which is the frozen planet? Has that been announced?
by Upserter
Fri Sep 06, 2024 11:05 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 59636

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Wow, where is that awesome LAN room?
by Upserter
Fri Aug 30, 2024 12:25 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 27617

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Wondering if "negative quality" could be integrated with damage. So it would be possible to overcrank an assembler with speed modules to make it produce slightly-damaged outputs, for items that can be damaged.
by Upserter
Thu Aug 22, 2024 7:21 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 58239

Re: Friday Facts #424 - Gleba Pentapod Enemies



I would just like to say to the Factorio devs: PLEASE don't compromise your artistic vision by pandering to the absurd safetyism of incredibly niche phobias. There is a huge difference between "I don't like spiders/holes" and having an actual clinical disability that would be reasonable to ...
by Upserter
Wed Aug 21, 2024 1:48 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 58239

Re: Friday Facts #424 - Gleba Pentapod Enemies

I would just like to say to the Factorio devs: PLEASE don't compromise your artistic vision by pandering to the absurd safetyism of incredibly niche phobias. There is a huge difference between "I don't like spiders/holes" and having an actual clinical disability that would be reasonable to ...
by Upserter
Fri Aug 09, 2024 11:08 am
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 64
Views: 18108

Re: Friday Facts #423 - Research info tooltip & Online players GUI

Speaking of feature creep, I'd love to have multiple viewport GUI windows open, centred on locations of your choice. A bit like how in OpenTTD you can have lots of little windows open showing different areas of the map, or tracking a train. It would be perfect for a multi-monitor setup (speaking of ...
by Upserter
Fri Jun 07, 2024 12:02 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 101003

Re: Friday Facts #414 - Spoils of Agriculture

Clarkson’s Factory!

I really hope you push the boat out with the tree harvesting animations - a great big mechanical claw strip-ripping the trees into stumps, one branch at a time.
by Upserter
Fri May 31, 2024 11:25 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 40066

Re: Friday Facts #413 - Gleba

WAR ELEPHANTS!

Those tentacle roots look chunky, as does everything else. Perhaps clearing space to build on is part of the challenge?
by Upserter
Fri May 24, 2024 11:43 am
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 17616

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Do you still get an undo preview if the relevant area is outside radar coverage?
by Upserter
Fri May 17, 2024 8:37 pm
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 70
Views: 21685

Re: Friday Facts #411 - All about asteroids

I would like to suggest the devs take a look at the game Super Stardust running on an Amiga in the 1990s. That had awesome looking asteroids considering how little compute & memory were available. Ray traced sprites, I believe.

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