And what are reasons to follow suggested tree path?
I've already given them; earlier unlock, simpler to set up, no need for interplanetary supply lines, self-contained on Nauvis, can easily be integrated into existing tech tree.
You still miss key point. There is no choice between importing ...
Search found 56 matches
- Mon Sep 22, 2025 3:08 am
- Forum: Ideas and Suggestions
- Topic: Recipe For Spoilage/Nutrients From Wood
- Replies: 9
- Views: 528
- Mon Sep 22, 2025 12:34 am
- Forum: Ideas and Suggestions
- Topic: Recipe For Spoilage/Nutrients From Wood
- Replies: 9
- Views: 528
Re: Recipe For Spoilage/Nutrients From Wood
Because that is the extreme end-game, this would be able to be usable far earlier.
You can’t access it before handling Gleba.
You can't access Biochambers before handling Gleba, either.
At the same time, you also need to set up a production chain for biolabs and Production Modules 3, both of ...
- Sun Sep 21, 2025 10:45 pm
- Forum: Ideas and Suggestions
- Topic: Recipe For Spoilage/Nutrients From Wood
- Replies: 9
- Views: 528
Re: Recipe For Spoilage/Nutrients From Wood
there is no production chain of Nutrients on Nauvis innately, you either recycle Biter Eggs or Fish, and both require player input and undermine what I feel is a core theme of Gleba's researches - sustainability
Recycle biter egg? You definitely should learn recipes before making suggestions ...
- Sun Sep 21, 2025 9:18 pm
- Forum: Ideas and Suggestions
- Topic: Recipe For Spoilage/Nutrients From Wood
- Replies: 9
- Views: 528
Recipe For Spoilage/Nutrients From Wood
TL;DR
Add a new recipe to convert Wood into either Spoilage or Nutrients.
What?
I would add this recipe to unlock with Tree Seeding. I say either Spoilage or Nutrients, because the same goal would be accomplished either way, but Nutrients would be more rewarding for the player to utilize this ...
Add a new recipe to convert Wood into either Spoilage or Nutrients.
What?
I would add this recipe to unlock with Tree Seeding. I say either Spoilage or Nutrients, because the same goal would be accomplished either way, but Nutrients would be more rewarding for the player to utilize this ...
- Sun Sep 21, 2025 5:47 pm
- Forum: Gameplay Help
- Topic: Advice For 40 Hour Space Age Run
- Replies: 5
- Views: 1170
Re: Advice For 40 Hour Space Age Run
As was advised before, Vulcanus became my major staging ground for building space platforms, the easy infinite resources and no worries about pollution made it easy to set up stuff there, while Nauvis focused on science pack production.
As for what to do differently, actually, not much. I played ...
As for what to do differently, actually, not much. I played ...
- Sun Sep 21, 2025 1:13 am
- Forum: Gameplay Help
- Topic: Advice For 40 Hour Space Age Run
- Replies: 5
- Views: 1170
Re: Advice For 40 Hour Space Age Run
Well, it wasn't easy, but I just barely slid in on the edge of my belly.

- Sun Sep 14, 2025 10:43 pm
- Forum: Ideas and Suggestions
- Topic: Allow Blueprints to Ignore Quality
- Replies: 2
- Views: 376
Allow Blueprints to Ignore Quality
TL;DR
I think it would be helpful to have a filter in blueprints to disable or retain item Quality.
What?
Currently, if you make a Blueprint with any Quality items in it, placing that Blueprint will demand Quality items to build it. But there may be cases where you don't want Quality to be ...
I think it would be helpful to have a filter in blueprints to disable or retain item Quality.
What?
Currently, if you make a Blueprint with any Quality items in it, placing that Blueprint will demand Quality items to build it. But there may be cases where you don't want Quality to be ...
- Sun Sep 07, 2025 2:12 pm
- Forum: Gameplay Help
- Topic: Advice For 40 Hour Space Age Run
- Replies: 5
- Views: 1170
Advice For 40 Hour Space Age Run
I've made several attempts at it, mostly to get a feel for things. I've never gone past the 10 hour mark because I tend to stall in one way or another, so I'm looking for advice and wondering what I can do to improve. Naturally, I'm playing with cranked-up resource settings so I begin with large ore ...
- Sat Apr 26, 2025 1:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.43] Platform received delivery while in motion
- Replies: 1
- Views: 1640
[Rseding91] [2.0.43] Platform received delivery while in motion
Apologies if this is already know, I checked the forums and didn't see it.
Simply put, my space platform received a delivery from a rocket silo while in-motion between planets. I think it occurred because I manually sent up the rocket just as the platform's wait condition was fulfilled (ftr, was "0 ...
Simply put, my space platform received a delivery from a rocket silo while in-motion between planets. I think it occurred because I manually sent up the rocket just as the platform's wait condition was fulfilled (ftr, was "0 ...
- Mon Apr 14, 2025 2:47 pm
- Forum: Ideas and Suggestions
- Topic: Idea - Stack Leveler
- Replies: 1
- Views: 382
Idea - Stack Leveler
TL;DR
A device that can receive belt feed of any stack size and output stacks of a set size.
What?
Currently, there's no simple way to un-stack stacked items on a conveyor aside from having inserters transfer them from one conveyor to another. While some have suggested an option to limit the ...
A device that can receive belt feed of any stack size and output stacks of a set size.
What?
Currently, there's no simple way to un-stack stacked items on a conveyor aside from having inserters transfer them from one conveyor to another. While some have suggested an option to limit the ...
- Thu Apr 10, 2025 2:55 am
- Forum: Ideas and Suggestions
- Topic: Inserter Quality Priority
- Replies: 0
- Views: 353
Inserter Quality Priority
Inserters have a setting to gather based on freshness and prioritize least fresh or freshest; how about an identical setting for Quality, and set it to prioritize moving higher or lower Quality items first? A niche use perhaps, but could be useful, like when feeding tons of stuff into recyclers ...
- Tue Apr 08, 2025 11:24 pm
- Forum: Ideas and Suggestions
- Topic: Idea - Schedule Sets
- Replies: 4
- Views: 619
Re: Idea - Schedule Sets
Similar, but not exactly the same. I picture it more like blueprinting a series of stops and conditions that can be saved and copied between trains/platforms, and then tweaked or modified once in place.
- Tue Apr 08, 2025 9:34 pm
- Forum: Ideas and Suggestions
- Topic: Idea - Schedule Sets
- Replies: 4
- Views: 619
Idea - Schedule Sets
TL;DR
Allow us to group stops and conditions for trains and space platforms into schedules that can be assigned easily.
What?
Group stations under a header "Schedule" (same as there's now the "Interrupts" header) with buttons for "Create Schedule", "Add Schedule", and "Erase Schedule ...
Allow us to group stops and conditions for trains and space platforms into schedules that can be assigned easily.
What?
Group stations under a header "Schedule" (same as there's now the "Interrupts" header) with buttons for "Create Schedule", "Add Schedule", and "Erase Schedule ...
- Mon Apr 07, 2025 10:39 am
- Forum: Ideas and Suggestions
- Topic: Logistic Bots Priotize Filted Storage Chests
- Replies: 2
- Views: 367
Re: Logistic Bots Priotize Filted Storage Chests
Well, I feel stupid. I honestly didn't notice and thought they didn't. 

- Mon Apr 07, 2025 2:56 am
- Forum: Ideas and Suggestions
- Topic: Logistic Bots Priotize Filted Storage Chests
- Replies: 2
- Views: 367
Logistic Bots Priotize Filted Storage Chests
Simply put, I think that if the bots are removing an item from anywhere, unless it is requested somewhere in the network, they should prioritize storing it in a Storage Chest (assuming there are any) that has been set to filter that item. For example, commanding bots to remove Rare Steel Plates from ...
- Thu Apr 03, 2025 5:18 pm
- Forum: Ideas and Suggestions
- Topic: Fifth Planet Concept - Nemtar
- Replies: 0
- Views: 487
Fifth Planet Concept - Nemtar
The sudden discovery of a fifth planet between Vulcanus and Nauvis was unexpected, but you quickly set out to survey this new world and see what resources it holds. As your pod descends its sensors go wild with alerts about dangerous compounds in the air. When it sets down and the door opens, you ...
- Wed Apr 02, 2025 3:21 pm
- Forum: Duplicates
- Topic: Quality Modules
- Replies: 0
- Views: 258
Quality Modules
I'm not sure if this would be considered a bug, but imho it's an oversight that should be fixed. Lower tier Modules of higher Quality can have superior stats to a higher tier Modules with lower Quality, but when you Ctrl+Click in a machine and place modules this way, it will automatically place the ...
- Tue Apr 01, 2025 11:33 am
- Forum: Ideas and Suggestions
- Topic: Rocket Silo Logistics Need Improvement
- Replies: 4
- Views: 701
Re: Rocket Silo Logistics Need Improvement
The problem is how to implement it. What if you don't need a full rocket worth of materials? It'd never send anything. This can happen in two ways - firstly, you're not requesting enough to fill the rocket, and second, if the weight doesn't perfectly fit into a rocket.
How would you handle this ...
How would you handle this ...
- Tue Apr 01, 2025 1:27 am
- Forum: Balancing
- Topic: Remove Big Asteroids Orbiting Aquilo
- Replies: 9
- Views: 3270
Re: Remove Big Asteroids Orbiting Aquilo
That's odd. By memory It should be entirely possible to replenish rocket ammo faster than it's used around Aquilo, even with the big asteroids eating it up. Though I've not experimented with stationary platforms around Aquilo, specifically.
I don't have a clear picture of your setup, so I have a ...
- Mon Mar 31, 2025 11:22 pm
- Forum: Balancing
- Topic: Remove Big Asteroids Orbiting Aquilo
- Replies: 9
- Views: 3270
Re: Remove Big Asteroids Orbiting Aquilo
my platform needed to have much larger, more complex infrastructure than I planned
Even blue science requires much larger and more complex infrastructure than most players initially planned for. So, do the same thing you did with all other unplanned complexities—plan for it.
"Do what you do ...