Search found 56 matches

by DrakeyC
Mon Sep 22, 2025 3:08 am
Forum: Ideas and Suggestions
Topic: Recipe For Spoilage/Nutrients From Wood
Replies: 9
Views: 528

Re: Recipe For Spoilage/Nutrients From Wood

And what are reasons to follow suggested tree path?

I've already given them; earlier unlock, simpler to set up, no need for interplanetary supply lines, self-contained on Nauvis, can easily be integrated into existing tech tree.


You still miss key point. There is no choice between importing ...
by DrakeyC
Mon Sep 22, 2025 12:34 am
Forum: Ideas and Suggestions
Topic: Recipe For Spoilage/Nutrients From Wood
Replies: 9
Views: 528

Re: Recipe For Spoilage/Nutrients From Wood


Because that is the extreme end-game, this would be able to be usable far earlier.
You can’t access it before handling Gleba.

You can't access Biochambers before handling Gleba, either.

At the same time, you also need to set up a production chain for biolabs and Production Modules 3, both of ...
by DrakeyC
Sun Sep 21, 2025 10:45 pm
Forum: Ideas and Suggestions
Topic: Recipe For Spoilage/Nutrients From Wood
Replies: 9
Views: 528

Re: Recipe For Spoilage/Nutrients From Wood


there is no production chain of Nutrients on Nauvis innately, you either recycle Biter Eggs or Fish, and both require player input and undermine what I feel is a core theme of Gleba's researches - sustainability
Recycle biter egg? You definitely should learn recipes before making suggestions ...
by DrakeyC
Sun Sep 21, 2025 9:18 pm
Forum: Ideas and Suggestions
Topic: Recipe For Spoilage/Nutrients From Wood
Replies: 9
Views: 528

Recipe For Spoilage/Nutrients From Wood

TL;DR
Add a new recipe to convert Wood into either Spoilage or Nutrients.

What?
I would add this recipe to unlock with Tree Seeding. I say either Spoilage or Nutrients, because the same goal would be accomplished either way, but Nutrients would be more rewarding for the player to utilize this ...
by DrakeyC
Sun Sep 21, 2025 5:47 pm
Forum: Gameplay Help
Topic: Advice For 40 Hour Space Age Run
Replies: 5
Views: 1170

Re: Advice For 40 Hour Space Age Run

As was advised before, Vulcanus became my major staging ground for building space platforms, the easy infinite resources and no worries about pollution made it easy to set up stuff there, while Nauvis focused on science pack production.

As for what to do differently, actually, not much. I played ...
by DrakeyC
Sun Sep 21, 2025 1:13 am
Forum: Gameplay Help
Topic: Advice For 40 Hour Space Age Run
Replies: 5
Views: 1170

Re: Advice For 40 Hour Space Age Run

Well, it wasn't easy, but I just barely slid in on the edge of my belly.

Image
by DrakeyC
Sun Sep 14, 2025 10:43 pm
Forum: Ideas and Suggestions
Topic: Allow Blueprints to Ignore Quality
Replies: 2
Views: 376

Allow Blueprints to Ignore Quality

TL;DR
I think it would be helpful to have a filter in blueprints to disable or retain item Quality.

What?
Currently, if you make a Blueprint with any Quality items in it, placing that Blueprint will demand Quality items to build it. But there may be cases where you don't want Quality to be ...
by DrakeyC
Sun Sep 07, 2025 2:12 pm
Forum: Gameplay Help
Topic: Advice For 40 Hour Space Age Run
Replies: 5
Views: 1170

Advice For 40 Hour Space Age Run

I've made several attempts at it, mostly to get a feel for things. I've never gone past the 10 hour mark because I tend to stall in one way or another, so I'm looking for advice and wondering what I can do to improve. Naturally, I'm playing with cranked-up resource settings so I begin with large ore ...
by DrakeyC
Sat Apr 26, 2025 1:18 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.43] Platform received delivery while in motion
Replies: 1
Views: 1640

[Rseding91] [2.0.43] Platform received delivery while in motion

Apologies if this is already know, I checked the forums and didn't see it.

Simply put, my space platform received a delivery from a rocket silo while in-motion between planets. I think it occurred because I manually sent up the rocket just as the platform's wait condition was fulfilled (ftr, was "0 ...
by DrakeyC
Mon Apr 14, 2025 2:47 pm
Forum: Ideas and Suggestions
Topic: Idea - Stack Leveler
Replies: 1
Views: 382

Idea - Stack Leveler

TL;DR
A device that can receive belt feed of any stack size and output stacks of a set size.

What?

Currently, there's no simple way to un-stack stacked items on a conveyor aside from having inserters transfer them from one conveyor to another. While some have suggested an option to limit the ...
by DrakeyC
Thu Apr 10, 2025 2:55 am
Forum: Ideas and Suggestions
Topic: Inserter Quality Priority
Replies: 0
Views: 353

Inserter Quality Priority

Inserters have a setting to gather based on freshness and prioritize least fresh or freshest; how about an identical setting for Quality, and set it to prioritize moving higher or lower Quality items first? A niche use perhaps, but could be useful, like when feeding tons of stuff into recyclers ...
by DrakeyC
Tue Apr 08, 2025 11:24 pm
Forum: Ideas and Suggestions
Topic: Idea - Schedule Sets
Replies: 4
Views: 619

Re: Idea - Schedule Sets

eugenekay wrote: Tue Apr 08, 2025 10:02 pm This sounds like the existing Train Groups feature.
Similar, but not exactly the same. I picture it more like blueprinting a series of stops and conditions that can be saved and copied between trains/platforms, and then tweaked or modified once in place.
by DrakeyC
Tue Apr 08, 2025 9:34 pm
Forum: Ideas and Suggestions
Topic: Idea - Schedule Sets
Replies: 4
Views: 619

Idea - Schedule Sets

TL;DR

Allow us to group stops and conditions for trains and space platforms into schedules that can be assigned easily.

What?

Group stations under a header "Schedule" (same as there's now the "Interrupts" header) with buttons for "Create Schedule", "Add Schedule", and "Erase Schedule ...
by DrakeyC
Mon Apr 07, 2025 10:39 am
Forum: Ideas and Suggestions
Topic: Logistic Bots Priotize Filted Storage Chests
Replies: 2
Views: 367

Re: Logistic Bots Priotize Filted Storage Chests

Well, I feel stupid. I honestly didn't notice and thought they didn't. :oops:
by DrakeyC
Mon Apr 07, 2025 2:56 am
Forum: Ideas and Suggestions
Topic: Logistic Bots Priotize Filted Storage Chests
Replies: 2
Views: 367

Logistic Bots Priotize Filted Storage Chests

Simply put, I think that if the bots are removing an item from anywhere, unless it is requested somewhere in the network, they should prioritize storing it in a Storage Chest (assuming there are any) that has been set to filter that item. For example, commanding bots to remove Rare Steel Plates from ...
by DrakeyC
Thu Apr 03, 2025 5:18 pm
Forum: Ideas and Suggestions
Topic: Fifth Planet Concept - Nemtar
Replies: 0
Views: 487

Fifth Planet Concept - Nemtar

The sudden discovery of a fifth planet between Vulcanus and Nauvis was unexpected, but you quickly set out to survey this new world and see what resources it holds. As your pod descends its sensors go wild with alerts about dangerous compounds in the air. When it sets down and the door opens, you ...
by DrakeyC
Wed Apr 02, 2025 3:21 pm
Forum: Duplicates
Topic: Quality Modules
Replies: 0
Views: 258

Quality Modules

I'm not sure if this would be considered a bug, but imho it's an oversight that should be fixed. Lower tier Modules of higher Quality can have superior stats to a higher tier Modules with lower Quality, but when you Ctrl+Click in a machine and place modules this way, it will automatically place the ...
by DrakeyC
Tue Apr 01, 2025 11:33 am
Forum: Ideas and Suggestions
Topic: Rocket Silo Logistics Need Improvement
Replies: 4
Views: 701

Re: Rocket Silo Logistics Need Improvement

The problem is how to implement it. What if you don't need a full rocket worth of materials? It'd never send anything. This can happen in two ways - firstly, you're not requesting enough to fill the rocket, and second, if the weight doesn't perfectly fit into a rocket.

How would you handle this ...
by DrakeyC
Tue Apr 01, 2025 1:27 am
Forum: Balancing
Topic: Remove Big Asteroids Orbiting Aquilo
Replies: 9
Views: 3270

Re: Remove Big Asteroids Orbiting Aquilo


That's odd. By memory It should be entirely possible to replenish rocket ammo faster than it's used around Aquilo, even with the big asteroids eating it up. Though I've not experimented with stationary platforms around Aquilo, specifically.

I don't have a clear picture of your setup, so I have a ...
by DrakeyC
Mon Mar 31, 2025 11:22 pm
Forum: Balancing
Topic: Remove Big Asteroids Orbiting Aquilo
Replies: 9
Views: 3270

Re: Remove Big Asteroids Orbiting Aquilo


my platform needed to have much larger, more complex infrastructure than I planned
Even blue science requires much larger and more complex infrastructure than most players initially planned for. So, do the same thing you did with all other unplanned complexities—plan for it.

"Do what you do ...

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